Chung: Difference between revisions
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Reverted edits by Rokujou (talk) to last revision by TheSkyVR
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While guarding, Chung can counterattack. | While guarding, Chung can counterattack. | ||
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing. | *Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing. | ||
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage | *Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | ||
*Non-flinch attacks can't trigger '''Heavy Stance'''. | Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter. | ||
*Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced. | |||
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''. | *'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''. | ||
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