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<br>
<br>
== Energia Przyrody ==
== Energia Przyrody ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]<br>
01/01/2014 na koreańskim serwerze [[Rena/pl|Rena]] otrzymała nowy system - '''Energię Przyrody'''. '''Energia Przyrody''' jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem MP postaci. Kule '''Energii Przyrody''' w grze są nazywane, skrótowo NF.
01/01/2014 na koreańskim serwerze [[Rena/pl|Rena]] otrzymała nowy system - '''Energię Przyrody'''. '''Energia Przyrody''' jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem MP postaci. Kule '''Energii Przyrody''' w grze są nazywane, skrótowo NF.
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*5 pasków: Pojawia się trzecia kulka. Taki sam wygląd.
*5 pasków: Pojawia się trzecia kulka. Taki sam wygląd.
**Ze względu na liczbę kul, która nie jest równa liczbie pasków '''Energii Przyrody''', nie wskazują one dobrze poziomu naładowania.
**Ze względu na liczbę kul, która nie jest równa liczbie pasków '''Energii Przyrody''', nie wskazują one dobrze poziomu naładowania.
[[Image:NF2.png]]
[[File:NF2.png]]
<br>
<br>


=== Nowy Podwójny Skok ===
=== Nowy Podwójny Skok ===
[[Image:Ns3.png|300px|right]]
[[File:Ns3.png|300px|right]]
Wraz z nowym systemem, mobilność [[Rena/pl|Reny]] również wzrosła. Jej podwójny skok został zmieniony z powietrznego salto, do wyskoku z powietrznej platformy, stworzonej z wiatru i liści. Podobnie jak [[Elsword/pl|Elsword]] oraz [[Raven/pl|Raven]], Rena także posiada możliwość biegu w powietrzu, lecz na mniejszy dystans. Wraz z nowym, podwójnym skokiem, combo [[Combat Ranger/pl|Strzelca bojowego]] {{CUU}}{{CZ}}{{CZ}} zmieniło się z wybicia przeciwnika w powietrze, na stworzenie małego tornada, które przyciąga przeciwnika.
Wraz z nowym systemem, mobilność [[Rena/pl|Reny]] również wzrosła. Jej podwójny skok został zmieniony z powietrznego salto, do wyskoku z powietrznej platformy, stworzonej z wiatru i liści. Podobnie jak [[Elsword/pl|Elsword]] oraz [[Raven/pl|Raven]], Rena także posiada możliwość biegu w powietrzu, lecz na mniejszy dystans. Wraz z nowym, podwójnym skokiem, combo [[Combat Ranger/pl|Strzelca bojowego]] {{CUU}}{{CZ}}{{CZ}} zmieniło się z wybicia przeciwnika w powietrze, na stworzenie małego tornada, które przyciąga przeciwnika.
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</gallery>
</gallery>
<br>
<br>
[[Image:Ns4.png|300px|right]]
[[File:Ns4.png|300px|right]]


=== Nature's Force Buff ===
=== Nature's Force Buff ===
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=== Nature's Force Damage Boost ===
=== Nature's Force Damage Boost ===
[[Image:NF5.png|300px|right]]
[[File:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.  
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.  
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
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| valign="top" |  
| valign="top" |  
'''[[Rena]]/<br>Base'''
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Multiplestinger.png]]<br>  
| width="40" | [[File:Multiplestinger.png]]<br>  
| width="150" | [[Multiple Stinger]]<br>: 2 Bars<br>
| width="150" | [[Multiple Stinger]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>  
| width="40" | [[File:RenaSkill1.png]]<br>  
| width="150" | [[Backflip Shot]]<br>:1 Bar<br>
| width="150" | [[Backflip Shot]]<br>:1 Bar<br>
|-
|-
| width="40" | [[Image:Risingfalcon.png]]<br>  
| width="40" | [[File:Risingfalcon.png]]<br>  
| width="150" | [[Rising Falcon]]<br>: 1 Bar<br>
| width="150" | [[Rising Falcon]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>  
| width="40" | [[File:RenaSkill5.png]]<br>  
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="40" | [[File:RenaSkill1Old.png]]<br>
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Perfect Strom.PNG]]  
| width="40" | [[File:RenaSkill2.png]]  
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Siege.PNG]]  
| width="40" | [[File:RenaSkill7.png]]  
| width="150" |[[Siege Mode|Siege Mode]]<br>: 1 Bar<br>
| width="150" |[[Siege Mode|Siege Mode]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Aero Tornado.PNG]]  
| width="40" | [[File:RenaSkill4.png]]  
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
|}
|}
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'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Shooting Magnum.png]]  
| width="40" | [[File:SnipingRangerSkill5.png]]  
| width="150" | [[Shooting Magnum]]<br>: 1 Bar<br>
| width="150" | [[Shooting Magnum]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Guide Arrow.png]]  
| width="40" | [[File:SnipingRangerSkill2.png]]  
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Entangle.png]]  
| width="40" | [[File:GrandArcherSkill5.png]]  
| width="150" | [[Entangle]]<br>: 1 Bar<br>
| width="150" | [[Entangle]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Crazy Shot.png]]  
| width="40" | [[File:SnipingRangerSkill6.png]]  
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Gungnir.png]]  
| width="40" | [[File:GrandArcherSkill2.png]]  
| width="150" | [[Gungnir]]<br>: 3 Bars<br>
| width="150" | [[Gungnir]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Reflect Kick.png]]  
| width="40" | [[File:WindSneakerSkill5.png]]  
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:CAs2.png]]  
| width="40" | [[File:GrandArcherSkill1.png]]  
| width="150" | [[Stigma Shot]]<br>: 1 Bar<br>
| width="150" | [[Stigma Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Arch shot.png]]  
| width="40" | [[File:SnipingRangerSkill1.png]]  
| width="150" | [[Arc Shot]]<br>: 1 Bar<br>
| width="150" | [[Arc Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Rapid Shot.png]]  
| width="40" | [[File:SnipingRangerSkill7.png]]  
| width="150" | [[Rapid Shot]]<br>: 1 Bar<br>
| width="150" | [[Rapid Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:SI Aero-Strafe.png]] 
| width="40" | [[File:GrandArcherSkill4.png]] 
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wind Blast.png]]  
| width="40" | [[File:GrandArcherSkill3.png]]  
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wind Ward.png]]  
| width="40" | [[File:SnipingRangerSkill3.png]]  
| width="150" | [[Wind Wall]]<br>: 2 Bars<br>
| width="150" | [[Wind Wall]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:GAs1.png]]  
| width="40" | [[File:GrandArcherSkill6.png]]  
| width="150" | [[Freezing Arrow]]<br>: 1 Bar<br>
| width="150" | [[Freezing Arrow]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Freezing Arrow D.png]]  
| width="40" | [[File:Freezing Arrow D.png]]  
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Bar<br>
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Bar<br>
|}
|}
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'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Spinning Kick.png]]  
| width="40" | [[File:CombatRangerSkill3.png]]  
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br>
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Crecent Kick.png]]  
| width="40" | [[File:CombatRangerSkill2.png]]  
| width="150" | [[Crescent Kick]]<br>: 2 Bars<br>
| width="150" | [[Crescent Kick]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Low Kick.PNG]]  
| width="40" | [[File:CombatRangerSkill4.png]]  
| width="150" | [[Low Kick]]<br>: 1 Bar<br>
| width="150" | [[Low Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Middle Kick.png]]  
| width="40" | [[File:Middle Kick.png]]  
| width="150" | [[Middle Kick]]<br>: 1 Bar<br>
| width="150" | [[Middle Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:TAI-HO-MING.png]]  
| width="40" | [[File:CombatRangerSkill6.png]]  
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]  
| width="40" | [[File:WindSneakerSkill2.png]]  
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Reflect Kick.png]]  
| width="40" | [[File:WindSneakerSkill5.png]]  
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:WSs2.png]]
| width="40" | [[File:WindSneakerSkill1.png]]
| width="150" | [[Nature's Force]]<br>: 1 Bar<br>
| width="150" | [[Nature's Force]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:WSs1.png]]  
| width="40" | [[File:WindSneakerSkill6.png]]  
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Assault Impact.png]]  
| width="40" | [[File:CombatRangerSkill7.png]]  
| width="150" | [[Assault Impact]]<br>: 1 Bar<br>
| width="150" | [[Assault Impact]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Back Kick.png]]  
| width="40" | [[File:CombatRangerSkill5.png]]  
| width="150" | [[Back Kick]]<br>: 1 Bar<br>
| width="150" | [[Back Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:High Kick.png]]  
| width="40" | [[File:High Kick.png]]  
| width="150" | [[High Kick]]<br>: 1 Bar<br>
| width="150" | [[High Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:SHOCK HO.png]]  
| width="40" | [[File:WindSneakerSkill4.png]]  
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
|}
|}
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'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Evoke.png]]  
| width="40" | [[File:Evoke.png]]  
| width="150" | [[Evoke]]<br>: 1 Bar<br>
| width="150" | [[Evoke]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Fatality.png]]  
| width="40" | [[File:Fatality.png]]  
| width="150" | [[Fatality]]<br>: 2 Bars<br>
| width="150" | [[Fatality]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Entangle.png]]  
| width="40" | [[File:GrandArcherSkill5.png]]  
| width="150" | [[Invisible Trap]]<br>: 1 Bar<br>
| width="150" | [[Invisible Trap]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Explosiontrap.png]]
| width="40" | [[File:Explosiontrap.png]]
| width="150" | [[Explosive Trap]]<br>: 1 Bar<br>
| width="150" | [[Explosive Trap]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Thorn Trap.png]]
| width="40" | [[File:Thorn Trap.png]]
| width="150" | [[Thorn Vine Trap]]<br>: 1 Bar<br>
| width="150" | [[Thorn Vine Trap]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Spike Trap.png]]  
| width="40" | [[File:Spike Trap.png]]  
| width="150" | [[Briar Trap]]<br>: 1 Bar<br>
| width="150" | [[Briar Trap]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Callofruin.png]]  
| width="40" | [[File:Callofruin.png]]  
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Reflect Kick.png]]  
| width="40" | [[File:WindSneakerSkill5.png]]  
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:NWActive1.png]]  
| width="40" | [[File:NWActive1.png]]  
| width="150" | [[Delayed Fire]]<br>: 1 Bar<br>
| width="150" | [[Delayed Fire]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Trappingarrow.png]]  
| width="40" | [[File:Trappingarrow.png]]  
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Bars<br>
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:TA fungus.png]]  
| width="40" | [[File:TA fungus.png]]  
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br>
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:NWSActive1.png]]  
| width="40" | [[File:NWSActive1.png]]  
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:NWSActive2.png]]  
| width="40" | [[File:NWSActive2.png]]  
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wrath seed.png]]  
| width="40" | [[File:Wrath seed.png]]  
| width="150" | [[Seed of Wrath]]<br>: 1 Bar<br>
| width="150" | [[Seed of Wrath]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Eldrasil's rage.png]]  
| width="40" | [[File:Eldrasil's rage.png]]  
| width="150" | [[Eldrasil's Fury]]<br>: 1 Bar<br>
| width="150" | [[Eldrasil's Fury]]<br>: 1 Bar<br>
|}
|}
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== Feature Information ==
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90"
|-
! rowspan=3 | Bars !! colspan=2 | Explosion !! colspan=6 | Buff
! rowspan=3 | Bars !! colspan=2 | Explosion !! colspan=6 | Buff
|- style="background:#90EE90"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Damage per<br>Bar Used !! rowspan=2 | Max Bars<br>Used !! colspan=3 | Normal !! colspan=3 | Awakening
! rowspan=2 | Damage per<br>Bar Used !! rowspan=2 | Max Bars<br>Used !! colspan=3 | Normal !! colspan=3 | Awakening
|- style="background:#90EE90"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction !! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction
! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction !! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction
|-
|-
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