Thousand Star - Mega Charge: Difference between revisions
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__NOTOC__{{Languages|Thousand Star - Mega Charge}} | __NOTOC__{{Languages|Thousand Star - Mega Charge}} | ||
<div style="float: right;">{{#ev:youtube|aW0cc2esnK8| | <div style="float: right;">{{#ev:youtube|aW0cc2esnK8|400}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image: | | [[Image:CodeBattleSeraphSkill5.png]]<br>[[File:CodeBattleSeraphSkill5A.png]] | ||
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. (Must have a locked target to release shockball) Remaining shockballs can be fired by pressing the skill key. | | {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. (Must have a locked target to release shockball) Remaining shockballs can be fired by pressing the skill key. | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |||
! Class | ! Class !! Level Required !! [Enhanced] Level !! colspan=2 | Skill Requirement | ||
|- | |- | ||
| [[Code: Battle Seraph]] || 53 || 96 || {{SkillText|SkillQuest|3}} || [[Thousand Star]] | | [[Code: Battle Seraph]] || 53 || 96 || {{SkillText|SkillQuest|3}} || [[Thousand Star]] | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan="3" | Mode !! colspan=2 | Damage<br>(Magical) !! colspan=6 | Thousand Star !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown | |||
! rowspan="3" | | |- | ||
|- | |||
! rowspan="2" | Shock Ball !! rowspan="2" | Mass Release !! rowspan="2" | Number of Stars !! rowspan="2" | Number of Stars<br>Mass Release !! rowspan=2 | Number of Stars per hit !! colspan=2 | Number of Hits per Star !! rowspan="2" | Duration | ! rowspan="2" | Shock Ball !! rowspan="2" | Mass Release !! rowspan="2" | Number of Stars !! rowspan="2" | Number of Stars<br>Mass Release !! rowspan=2 | Number of Stars per hit !! colspan=2 | Number of Hits per Star !! rowspan="2" | Duration | ||
|- | |- | ||
! Shock Ball !! Mass Release | ! Shock Ball !! Mass Release | ||
|- | |||
| colspan=12 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 42% || 84% || rowspan=2 | 120 || rowspan=2 | 60 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 11% || 22% | ||
|- | |||
| colspan=12 | '''[Enhanced]''' | |||
| | |||
| | |||
|- | |- | ||
| | | {{PvE}} || 42% || 84% || rowspan=2 | 120 || rowspan=2 | 60 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 11% || 22% | ||
|} | |} | ||
<br> | <br> | ||
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**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation. | **After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation. | ||
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted. | **When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted. | ||
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[ | **Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Magmanta's Cave|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox. | ||
*In some cases such as [[ | *In some cases such as [[Temple of Frozen Water|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air. | ||
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | *The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | ||
*When used against [[ | *When used against [[Southern Gate|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward. | ||
**There may also be a chance for the stars to 'go backwards' and prematurely hit a switch. When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain) | **There may also be a chance for the stars to 'go backwards' and prematurely hit a switch. When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain) | ||
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink. | *When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink. | ||
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==Updates== | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | |||
**Doesn't lock on to targets that are certain distance away | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 02/04/2016 || 03/16/2016 || align="left" | | |||
*None | |||
| align="left" | | |||
* | *{{nerf|Doesn't lock on to targets that are certain distance away.}} | ||
* | |- | ||
* | | 10/20/2016 || - || colspan=2 align="left" | | ||
*07/13/2017 | *Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%". | ||
|- | |||
| 02/09/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where is not affected by "Party's Critical +𝑥%" when reacts to Force Fields. | |||
|- | |||
| 03/16/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where skill icon sometimes not change when using the skill. | |||
|- | |||
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | |||
*{{nerf|Speed decreased.}} | |||
*{{nerf|Range decreased.}} | |||
|- | |||
| align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | |||
*'''Thousand Star - Mega Charge''' deleted. | |||
|} | |||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Eve}} | |Color={{ColorSel|CharLight|Eve}} | ||
|KR= | |KR=사우전드 스타 - 메가 차지 |KRName=Thousand Star - Mega Charge | ||
|CN=众星攻击 - 究极充能 |CNName=Multiply Stars Attack - Mega Charge | |CN=众星攻击 - 究极充能 |CNName=Multiply Stars Attack - Mega Charge | ||
}} | }} | ||
<br> | <br> | ||
[[Category: Strength Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]] | [[Category: Strength Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]] |