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Diabla/de: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" rowspan=2 | Image
! width="25%" rowspan=2 | Bild
! width="35%" rowspan=2 | Description
! width="35%" rowspan=2 | Beschreibung
! width="40%" colspan= 2 | Damage
! width="40%" colspan= 2 | Schaden
|-
|-
! width="20%" | Lu
! width="20%" | Lu
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|-
|-
| [[File:DiaCombo1Temp.jpg]]
| [[File:DiaCombo1Temp.jpg]]
|{{CCPC}} <font color="0000ff">'''Combination Assault'''</font>
|{{CCPC}} <font color="0000ff">'''Kombinationsangriff'''</font>
After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks. The standby character will also appear to attack. As Lu, swipe at the enemies, getting ready to jump forward as Ciel knocks the enemies up, rushing forward together with Ciel to catch them, finishing with a launching swipe and Ciel firing his gunblade at the launched enemies. As Ciel, slash forward once while Lu rushes forward to swipe at the enemies, before jumping forward while spinning your gunblades, after which Lu launches the enemies for you to shoot them, finishing with Lu knocking them further up.
After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks. The standby character will also appear to attack. As Lu, swipe at the enemies, getting ready to jump forward as Ciel knocks the enemies up, rushing forward together with Ciel to catch them, finishing with a launching swipe and Ciel firing his gunblade at the launched enemies. As Ciel, slash forward once while Lu rushes forward to swipe at the enemies, before jumping forward while spinning your gunblades, after which Lu launches the enemies for you to shoot them, finishing with Lu knocking them further up.
*While the combo is written as {{CConX}}, every {{CX}} executes an entirely different attack.
*While the combo is written as {{CConX}}, every {{CX}} executes an entirely different attack.
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{{CB}}<br>
{{CB}}<br>
{{CCPC}} 158% Phy. Damage<br>
{{CCPC}} 158% Phy. Schaden<br>
{{CConX}} 169% Phy. Damage x2 + 308% Phy. Damage<br>  
{{CConX}} 169% Phy. Damage x2 + 308% Phy. Schaden<br>  
338% Phy. Damage<br>
338% Phy. Schaden<br>
126% Phy. Damage x4<br>
126% Phy. Schadenx4<br>
190% Phy. Damage x3<br>
190% Phy. Schadenx3<br>
455% Phy. Damage<br>
455% Phy. Schaden<br>
537% Phy. Damage<br>
537% Phy. Schaden<br>
{{CX}} 597% Phy. Damage<br>
{{CX}} 597% Phy. Schaden<br>
|
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{{CB}}<br>
{{CB}}<br>
{{CCPC}} 190% Phy. Damage<br>
{{CCPC}} 190% Phy. Schaden<br>
{{CConX}} 338% Phy. Damage + 308% Phy. Damage + 377% Phy. Damage<br>
{{CConX}} 338% Phy. Schaden+ 308% Phy. Schaden+ 377% Phy. Schaden<br>
416% Phy. Damage<br>
416% Phy. Schaden<br>
455% Phy. Damage<br>
455% Phy. Schaden<br>
533% Phy. Damage x4<br>
533% Phy. Schadenx4<br>
400% Phy. Damage<br>
400% Phy. Schaden<br>
597% Phy. Damage<br>
597% Phy. Schaden<br>
{{CX}} 611% Phy. Damage<br>
{{CX}} 611% Phy. Schaden<br>
|-
|-
| [[File:DiaCombo2Temp.jpg]]
| [[File:DiaCombo2Temp.jpg]]
|'''Switch Rush'''
|'''Austauscheder Ansturm'''
After doing the standard {{CDR}}{{CZ}} combo, switch to the standby character and attack while dashing behind enemies. If you sucessfully hit the enemy with the last {{CZ}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. If switching to Ciel, perform a few close combat slashes. If switching to Lu, slash and pounce onto the enemy. You will gain 1 CP when switching and hitting the enemy.
Nach der Standart  {{CDRU}}{{CX}} Combo, wechselst du zum nicht ausgewählten Charakter und attackierst während du hinter die Gegner flitzt. Wenn du den Gegner erfolgreich mit deinem letzten {{CY}} triffst, wird ein {{CCPV}} erscheinen und der Gegner wird '''Bounded''' falls du triffst. Beim Wechsel zu Ciel, greift dieser im Nahkampf mit seinen Klingen an. Beim Wechsel zu Lu, schlägt und springt sie gegen den Gegner. Du bekommst 1 CP beim Wechseln und treffen des Gegners.  
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
*Der letzte {{CY}} wird scheitern, wenn du nicht im Stande dazu bist, den Gegner nach hinten zu schieben während der unausgewählte Charakter mit Abstand angreift.
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 196% Phy. Damage<br>
{{CY}} 196% Phy. Schaden<br>
{{CCPX}} 189% Phy. Damage<br>
{{CCPX}} 189% Phy. Schaden<br>
{{CX}} 79% Phy. Damage x4 + 314% Phy. Damage<br>
{{CX}} 79% Phy. Schaden x4 + 314% Phy. Schaden<br>
{{CX}} 362% Phy. Damage<br>
{{CX}} 362% Phy. Schaden<br>
{{CX}} 94% Phy. Damage x4 + 395% Phy. Damage<br>
{{CX}} 94% Phy. Schaden x4 + 395% Phy. Schaden<br>
{{CZ}} 365% Phy. Damage
{{CY}} 365% Phy. Schaden
|
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 82% Phy. Damage x2<br>
{{CY}} 82% Phy. Schaden x2<br>
{{CCPX}} 297% Phy. Damage<br>
{{CCPX}} 297% Phy. Schaden<br>
{{CX}} 412% Phy. Damage<br>
{{CX}} 412% Phy. Schaden<br>
{{CX}} 362% Phy. Damage<br>
{{CX}} 362% Phy. Schaden<br>
{{CX}} 395% Phy. Damage<br>
{{CX}} 395% Phy. Schaden<br>
{{CZ}} 365% Phy. Damage
{{CY}} 365% Phy. Schaden
|-
|-
| [[File:DiaCombo3Temp.jpg]]
| [[File:DiaCombo3Temp.jpg]]
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 278% Phy. Damage<br>
{{CX}} 278% Phy. Schaden<br>
{{CCPZ}} 98% Phy. Damage x2 + 317% Phy. Damage<br>
{{CCPY}} 98% Phy. Schadenx2 + 317% Phy. Schaden<br>
{{CX}} 383% Phy. Damage
{{CX}} 383% Phy. Schaden
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 278% Phy. Damage<br>
{{CX}} 278% Phy. Schaden<br>
{{CCPZ}} 195% Phy. Damage + 49% Phy. Damage x4<br>
{{CCPY}} 195% Phy. Schaden+ 49% Phy. Schadenx4<br>
{{CX}} 452% Phy. Damage
{{CX}} 452% Phy. Schaden
|}
|}
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