Ruinous Impact: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan="2" | Level Required !! | ! rowspan="2" | Level Required !! colspan=2 | Strike !! rowspan=2 | Additional Strike (Physical) !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Damage (Physical) !! Defense Ignore | ! Damage (Physical) !! Defense Ignore | ||
|- | |- | ||
| align="left" | 15 || rowspan="2" | 1328% || rowspan= | | align="left" | 15 || rowspan="2" | 1328% || rowspan=2 | 100% || rowspan="2" | 2264% || rowspan="2" | 4 CP || 200 MP || rowspan="2" | 11 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 180 MP | | align="left" | [Enhanced] || 180 MP | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan="2" | Level Required !! rowspan=2 | Strike<br>(Physical) | ! rowspan="2" | Level Required !! colspan=2 | Strike !! rowspan=2 | Additional Strike<br>(Physical) | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Damage (Physical) !! Defense Ignore | ! Damage (Physical) !! Defense Ignore | ||
|- | |- | ||
| align="left" | 15 || rowspan="2" | 451% || rowspan="2" | | | align="left" | 15 || rowspan="2" | 451% || rowspan="2" | 25% || rowspan="2" | 905% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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== Tips and Details == | == Tips and Details == | ||
*The knockback distance of the enemies that are hit will be farther than normal. | *The knockback distance of the enemies that are hit will be farther than normal. | ||
*The | *The Strike ignore Guard and 100% (25% in PvP) of the Defense. | ||
<br> | <br> | ||