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Hell Stone: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*Used on a super armored enemy at point blank, '''Useful''' Hell Stone deals 4 Spin hits and 10 Float hits. Using the skill at point blank however, causes Aisha to move back slightly; This very small distance is already enough to cause the skill to only do 9 Float hits instead of 10, so if possible, moving forward into the enemy before recasting the skill again is advised.
*In [[Awakening Mode]], the stone spins a bit faster, dealing one extra hit. The float portion is unaffected in terms of hitcount, however.
**Similarly, in awakening, at point blank '''Useful''' Hell Stone does 6 Spin hits and 10 Float hits, but only 5 Spin hits if cast from the small change in position from Aisha moving back slightly.
*Hell Stone's hit count is very inconsistent based on awakening state and positioning. Using the skill anywhere but at point blank may cause either the spin or float portion of the skill to not deal full hits.
**This is further magnified by the '''Useful''' trait. Because of the animation happening too close to an enemy when standing directly next to them, the game slides Aisha back slightly to make room; This very small distance is already enough to cause the skill to only do 9 Float hits instead of 10.
*'''[Enhanced] Hell Stone''' can deal a total of 2,820% (1,122% in PvP) Magical Damage. When awakened it can deal a total of 4,069% (1,622% in PvP) Magical Damage.
*'''[Enhanced] Hell Stone''' can deal a total of 2,820% (1,122% in PvP) Magical Damage. When awakened it can deal a total of 4,069% (1,622% in PvP) Magical Damage.
**With '''Useful''' it can deal a total of 4,120.3% (1,798.6% in PvP) Magical Damage. When awakened it can deal a total of 6,917.3% (2,757.4% in PvP) Magical Damage.
**With '''Useful''' it can deal a total of 4,120.3% (1,798.6% in PvP) Magical Damage. When awakened it can deal a total of 6,917.3% (2,757.4% in PvP) Magical Damage.
*This skill is most effective on Super Armored opponents.
*The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
*In [[Awakening Mode]], the stone is larger and spins faster allowing it to hit an extra time in each animation stage.
*Since the skill appears a bit in front of Aisha, it will always hit smaller shielding enemies from behind.
*Use in front of a defending Glitter Shielder or Arc Glitter Protector to throw it behind them and hit their open back, knocking them down and opening them to frontal assaults.
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