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Shadow: Difference between revisions

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→‎Tips and Details: Adjusting the tip for reference to Force Shadow
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== Tips and Details ==
== Tips and Details ==
*Currently, the knockdown reduction is applied every time a target passes through the shadow, effectively allowing for 0 knockdown when used on an enemy in a corner.
*Since it's release, this skill has had a major glitch that hasn't been looked at even after the release of [[Shadow (Force)|[Mod] Shadow]].
*As with the knockdown reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing.
**The skill is only supposed to reduce Knockdown on first hit, but as long as an enemy touches the shadow, its Knockdown value is '''continuously''' decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die, or Mana Break).
**The Defense Reduction debuff is supposed to last for only 3 seconds, but it reapplies itself as well, causing it to effectively last for 18 seconds (15 for the shadow's duration, +3 for the debuff's duration) instead.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
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