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Shadow: Difference between revisions

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*Since its release, this skill has had a major glitch that hasn't been looked at, even after the release of [[Shadow (Force)|[Mod] Shadow]].  
*Since its release, this skill has had a major glitch that hasn't been looked at, even after the release of [[Shadow (Force)|[Mod] Shadow]].  
**The skill is only supposed to reduce Knockdown on the first hit, but as long as an enemy touches the shadow, its Knockdown value is '''continuously''' decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die or Mana Break).
**The skill is only supposed to reduce Knockdown on the first hit, but as long as an enemy touches the shadow, its Knockdown value is '''continuously''' decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die or Mana Break).
**The Defense Reduction debuff is supposed to last for only 3 seconds, but it reapplies itself as well, causing it to effectively last for 18 seconds (15 for the shadow's duration, +3 for the debuff's duration) instead.
**The Magic Attack/Defense debuff is supposed to last for only 3 seconds, but it reapplies itself as well, causing it to effectively last for 19 seconds (16 for the shadow's duration, +3 for the debuff's duration) instead.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
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