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! colspan=5 | Enhanced Maximum Strike !! colspan=6 | Heavy Maximum Strike  
! colspan=5 | Enhanced Maximum Strike !! colspan=6 | Heavy Maximum Strike  
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Damage !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Damage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=3 | Damage !! colspan=3 | Damage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion !! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion
! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion !! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion
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! colspan=4 | Enhanced Maximum Strike !! colspan=4 | Heavy Maximum Strike  
! colspan=4 | Enhanced Maximum Strike !! colspan=4 | Heavy Maximum Strike  
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=3 | Level Required !! colspan=3 | Details !! rowspan=3 | Level Required !! colspan=3 | Details
! rowspan=2 | Level Required !! colspan=3 | Damage !! rowspan=2 | Level Required !! colspan=3 | Damage
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=3 | Damage !! colspan=3 | Damage
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion !! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion
! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion !! Time and Space Expulsion !! Temporal Space !! Time and Space Explosion
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== Tips and Details ==
== Tips and Details ==
*If the final Spatiotemporal Body is being canceled, it will not be firing out, leaving the final Spatiotemporal Body with the skill's cooldown.
*If the final Spatiotemporal Body is canceled by being hit as you press the skill key, it will not fire, and the skill's remaining cooldown will override the interval CD. It will also not recover any MP upon expiring.
*Cooldown will be counted after using the skill. However, if you fire out all the Spatiotemporal Body after 27 seconds (40.5 seconds in DP Mode), it will count the whole skill's cooldown again.
*The skill's cooldown starts straight away, but is not visible until the last Spatiotemporal Body is fired. However, if you fire out all the Spatiotemporal Body after the skill's cooldown has already reached 0, it will count the whole skill's cooldown again.
*'''Heavy [Enhanced] Maximum Strike''' can deal a total 11,641.91% Magical Damage with 3 '''Mutation Points''' consumed and if all hits were to connect.
*'''[Enhanced] Maximum Strike''' can deal a total 8,315,65% Magical Damage (3,318.9% in PvP) with 3 '''Mutation Points''' on a single target.
**With the '''Heavy''' trait, it can deal a total of 11,641.91% Magical Damage (4,646.46% in PvP)
*With '''Heavy''' and '''Overlimit''''s effects, the skill has an incredible cooldown of 52.65 seconds, the longest cooldown out of all offensive Special Active skills. Only [[Battle Magician]]'s [[Magical Makeup]] has a longer cooldown.
**Both [[Time Control]] and [[Seal of Time]] can luckily mitigate most of this cooldown.
**Interestingly enough, the massive cooldown is almost as long as the skill's duration, making it less likely for you to accidentally re-trigger the cooldown by firing the last Spatiotemporal Body between it expiring and the skill's cooldown reaching 0.
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