Shadow/ModA: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Shadow''' has invincibility | *'''[Mod] Shadow''' has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best. | ||
**Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards. | |||
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit. | *'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit. | ||
**It also lacks any of the glitches associated with the regular version; including those, this version's attack/defense debuff also lasts 16 seconds less and does not provide unlimited Knockdown Reduction, assuming an enemy is on top of the shadow. | **It also lacks any of the glitches associated with the regular version; including those, this version's attack/defense debuff also lasts 16 seconds less and does not provide unlimited Knockdown Reduction, assuming an enemy is on top of the shadow. | ||
* | *This version provides a higher amount of damage and more mobility, as well as a very short amount of invincibility, at the cost of not providing you with damage mitigation or any initial knockdown reduction. | ||
**In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator. | |||
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