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Royal Guard: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Ironically, considering they were originally only his combos and Lu did not have them, '''Ciel''''s Sniper attacks (including all of the Sniper Mode and {{CDRU}}{{CX}}{{CConZ}}) are relatively poor in terms of Damage/MP ratio, as they generate very little MP. '''Lu''''s on the other hand, generate a truly massive amount of MP, allowing her to refill her entire MP bar on just 3 enemies during Sniper Mode.
*Lu and Ciel's '''Sniper Mode''' each have some very notable differences.
**Lu's {{CZ}} projectiles only cost 3 MP, and return 4.5 MP per hit on a single enemy, for 10.5 MP net-gain per {{CZ}}. Ciel's {{CZ}} projectiles on the other hand, cost 15 MP, and have the same MP gain as Lu's, resulting in a net-loss of 1.5 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
**Lu's {{CZ}} projectiles are not affected by [[Soul Collector]]'s piercing/range increases and travel a bit slower, but have infinite piercing by default. Ciel's {{CZ}} projectiles only pierce once by default, but they travel faster and are affected by [[Soul Collector]], letting them pierce up to 3 times while reaching much further than Lu's.
**Lu's {{CX}} blast will always have a start-up time, even without charging it, unless you aim it up or down (with [[Noblesse]]'s combo). Ciel's {{CX}} blast can be released instantaneously at any time.
*Interestingly, Lu's {{CDR}}{{CX}}{{CZ}}{{CConZ}} is affected by [[Soul Collector]]'s piercing/range increases and thus only pierces a maximum of 3 times, despite her Sniper Mode being unaffected.
*The {{CX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase, but not the other effects, though it has infinite piercing by default.


== Trivia ==
== Trivia ==
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