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(→Skill Information: Travel duration starts straight from cast and not on first contact, causing varying hitcounts. Point blank big monkey = 16. I probably never casted it that close since I assumed a hit limit, not a duration.) |
m (Text replacement - "{{ADSquareSkill}}" to "") |
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|contents1= | |contents1= | ||
{{#ev:youtube|qLAe4iBjQZM| | {{#ev:youtube|qLAe4iBjQZM|400}} | ||
|tab2=[Enhanced] | |tab2=[Enhanced] | ||
|contents2= | |contents2= | ||
{{#ev:youtube|ZtdHaPNlTAg| | {{#ev:youtube|ZtdHaPNlTAg|400}} | ||
}} | }} | ||
</div> | </div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:LuCielSkill5.png]] | | [[File:LuCielSkill5.png]] | ||
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies. 50% chance to split | | {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
| [[Lu/Ciel | ! Class !! Level Required | ||
|- | |||
| [[Lu/Ciel]] || 1 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| | ! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
| | ! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet | ||
|- | |||
! Chance !! Amount | |||
|- | |||
| colspan=13 | '''Normal''' | |||
|- | |||
| {{PvE}} || 634% || 114% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | |||
|- | |||
| {{PvP}} || 240% || 42% | |||
|- | |||
| colspan=13 | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 634% || 114% || 114% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 8 || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | |||
|- | |||
| {{PvP}} || 240% || 42% || 42% | |||
|} | |} | ||
<br> | |||
== [[Skill Traits]] == | |||
{{Traits|Lu/Ciel|Flick Shot|Haste, Light|cd=12|mp=200}} | |||
<br> | |||
=== {{ | == Extra Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | === Total Damage === | ||
{{Damage|true|Lu/Ciel | |||
|dmg=634, 114, 114 | |||
|pvp_dmg=240, 42, 42 | |||
|hits=1*2, 8*2, 8*2 | |||
|awk_hits=1*3, 8*3, 8*3 | |||
|awk_alias=Flick Shot, 3 Bullets | |||
}}<br> | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | |||
|- | |- | ||
! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed | |||
<!--|- | |||
! colspan=3 | Per Hit !! colspan=2 | Max | |||
|- | |- | ||
| | ! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets--> | ||
|- | |||
| <!--5 || colspan=2 | 0.75 || {{formatnum:{{#expr: (5 + 0.75*16)*2}}}} || {{formatnum:{{#expr: (5 + 0.75*16)*3}}}} ||--> {{Check|N}} | |||
|} | |} | ||
<br> | <br> | ||
== | == Related Skills == | ||
{| | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| {{ | | valign="top" | | ||
===[[Catastrophe]]=== | |||
{{SkillTable | |||
|LuCielSkill12.png; Creeping Terror; | |||
}} | |||
| valign="top" | | |||
===[[Innocent]]=== | |||
{{SkillTable | |||
|i=1| | |||
Noblesse01.png; Nobility Locked-Expert; | |||
NBTrans5.png; Noblesse Oblige Locked-Trans2; | |||
InnoPassive1.png; Innocent Duet; | |||
}} | |||
| valign="top" | | |||
===[[Diangelion]]=== | |||
{{SkillTable | |||
|DemPassive6.png; Communication - Absorption; | |||
}} | |||
| valign="top" | | |||
===[[Demersio]]=== | |||
{{SkillTable | |||
|TurbidsPassive4.png; Awakened Will: Turbids; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While not a listed effect of the '''[Enhanced]''' level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill. | |||
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to. | *The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to. | ||
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far off enemy (and expiring in the process) more often than not. | *Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies. | ||
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits. | |||
*'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not. | |||
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs. | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
*02/12/2015 | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | ||
* | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
* | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" | | |||
*'''Flick Shot''' added. | |||
* | |- | ||
* | | 02/12/2015 || 08/12/2015 || colspan=2 align="left" | | ||
* | *{{buff|MP Usage decreased to 200.}} | ||
*Damage decrease over time description added. | |||
|- | |||
| 02/26/2015 || - || colspan=2 align="left" | | |||
*{{buff|Combination Point gain increased from 3 to 4.}} | |||
|- | |||
* | | 07/09/2015 || - || colspan=2 align="left" | | ||
*Damage decrease over time description added. | |||
** | |- | ||
** | | 09/24/2015 || 03/03/2016 || colspan=2 align="left" | | ||
*{{buff|Added leftover effects from Skill Note.}} | |||
*{{buff|[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.}} | |||
*{{buff|[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.}} | |||
|- | |||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | |||
*Explosion Tootip in [Enhanced] level added. | |||
|- | |||
| 11/16/2016 || - || colspan=2 align="left" | | |||
*Explosion Tootip in [Enhanced] level added. | |||
|- | |||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 01/11/2018 || - || colspan=2 align="left" | | |||
*Fixed issue where will consume Gathered Souls. | |||
|- | |||
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/05/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 08/01/2019 || - || colspan=2 align="left" | | |||
*Level Requirement changed to Level 1 | |||
|} | |||
<br> | <br> | ||
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|PL=Szybki Strzał |PLName=Rapid Shot | |PL=Szybki Strzał |PLName=Rapid Shot | ||
|BR=Disparo Ricochete |BRName=Ricochet Shot | |BR=Disparo Ricochete |BRName=Ricochet Shot | ||
|ES=Disparo Rápido |ESName=Rapid Shot | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - LuCiel}} | |||
{{ | |||