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Magic Missile: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
* Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the Missile.
* The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.  
* The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.  
** Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
** Magic Missile will home in on the target when it is released or when it kills a target successfully. If used at the same time as another players awakening or using a special active, Magic Missile will not target them.
** When Magic Missile kills a target, it will homing the closet target.
** When Magic Missile kills a target, it will home in on the closest target.
* When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
* When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
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== Updates ==
== Updates ==
*03/29/2013 KR  
*03/29/2013 KR  
** Although not included in the list of Revamp changes to [[Elemental Master]], '''Magic Missile''' received the following change:
** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. The missile will '''no longer''' spin around the target to trap them.
*** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will '''no longer''' spin around the target to trap them.
***However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
****However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
*11/06/2014 KR
*11/06/2014 KR
**Damage increased.
**Damage increased.
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