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Aisha: Difference between revisions

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414 bytes added ,  7 January 2018
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| '''{{CZ}}{{CZ}}{{CZ}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}'''  
| Basic 3 hit combo with her staff that knocks down at the final hit.
| A basic 3 hit combo with your staff that knocks down on the final hit.
*''Post KR 04/20/2015 patch:''
**Pushing distance increased.
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{{CZ}} 161% Phy. Damage <br>
{{CZ}} 161% Phy. Damage <br>
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| '''{{CZ}}{{CZ}}{{CUZ}}{{CZ}}'''  
| '''{{CZ}}{{CZ}}{{CUZ}}{{CZ}}'''  
| Basic 2 hit combo with her staff, followed by a launch and a multihit magic sphere that knocks down. Fireballs can pierce through one target.
| A basic 2 hit combo with your staff, followed by an uppercut that launches enemies into the air. While in the air, pull enemies into a magic sphere that knocks them down.
*''Post KR 04/20/2015 patch:''
**Pushing distance increased.
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{{CZ}} 161% Phy. Damage <br>
{{CZ}} 161% Phy. Damage <br>
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| '''{{CX}}{{CX}}{{CX}}{{CHoldX}}'''  
| '''{{CX}}{{CX}}{{CX}}{{CHoldX}}'''  
| Basic 2 fireball combo, followed by a 3rd fireball that does not knockdown and a last fireball that knocks down targets.
| Fire 3 fireballs before charging up a final fireball while in Super Armor that knocks down targets. The final fireball becomes larger when charged.
*The last fireball can be charged after the 1/17 revamp patch.
*Changed to Super Armor status, while charging last fireball after the KR 11/07/13 Revamp.
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{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
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| '''{{CX}}{{CX}}{{CDX}}'''  
| '''{{CX}}{{CX}}{{CDX}}'''  
| Basic 2 fireball combo, followed by a field blast, knocking targets upwards.  
| Fire 2 fireballs, then knock enemies up with a magic circle.  
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{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
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| '''{{CX}}{{CX}}{{CRX}}'''  
| '''{{CX}}{{CX}}{{CRX}}'''  
| Basic 2 fireball combo, followed by a magic globe, knocking targets down.  
| Fire 2 fireballs, and then pull enemies into a magic sphere, knocking them down.  
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{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
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| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
| Single jump smack.
| Hit enemies below you with your staff while falling from the air.
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{{CU}} <br>
{{CU}} <br>
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| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
| Single fireball without knocking down.
| Fire a single fireball while in the air.
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{{CU}} <br>
{{CU}} <br>
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| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| 2 smacks that knocks targets upwards.
| Smacks enemies ahead with your staff, knocking them upwards.
*''Post KR 04/20/2015 patch:''
**Pushing distance increased.
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{{CDR}} <br>
{{CDR}} <br>
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| '''{{CDR}}{{CZ}}{{CX}}'''  
| '''{{CDR}}{{CZ}}{{CX}}'''  
| 1 smack, followed by a teleport to target and downwards smack, knocking targets down.
| Smack enemies ahead with your staff, then teleport to the closest target with a downwards smack, knocking them down.
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{{CDR}} <br>
{{CDR}} <br>
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| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
| Dodge behind target and shoot a fireball.
| Dodge behind your target and shoot a fireball.
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{{CDR}} <br>
{{CDR}} <br>
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| '''{{CDRU}}{{CZ}}'''  
| '''{{CDRU}}{{CZ}}'''  
| Cast a magic circle in midair that knocks targets upwards. Doesn't have a KD value.
| Cast a magic circle in midair that heavily flinches enemies.
*09/28/2017 KR
**Launch changed to hitstun.
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{{CDRU}} <br>
{{CDRU}} <br>
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| '''{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CDRU}}{{CX}}{{CX}}'''  
| Shoots 2 fireball downwards in midair.
| Shoots 2 fireballs downwards in midair.
*''Post 08/06/2015 KR patch:''
**Moved from [[High Magician]] to Magician.
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{{CDRU}} <br>
{{CDRU}} <br>
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| Recovery {{CZ}}/{{CX}}
| Recovery {{CZ}}/{{CX}}
| Recover by teleporting back onto your feet while swinging your staff leaving opponents open.
| Recover by teleporting back onto your feet while swinging your staff leaving opponents open.
*07/27/2017 KR
**No longer knocks down.
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{{CZ}}/{{CX}} 170% Mag. Damage
{{CZ}}/{{CX}} 170% Mag. Damage
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=== Updates ===
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|01/17/2013 KR|{{*}}{{CX}}{{CX}}{{CX}}{{CX}} changed to {{CX}}{{CX}}{{CX}}{{CHoldX}}. Fireball becomes larger when charged.|text-align=left}} •
{{tt|11/07/2013 KR|{{*}}Added Super Armor while charging the final fireball in {{CX}}{{CX}}{{CX}}{{CHoldX}}.|text-align=left}} •
{{tt|04/20/2015 KR|{{*}}Pushing distance increased on the {{CZ}}{{CZ}}{{CZ}}, {{CZ}}{{CZ}}{{CUZ}}{{CZ}} and {{CDR}}{{CZ}}{{CZ}} combos.|text-align=left}} •
{{tt|08/06/2015 KR|{{*}}Added [[High Magician]]'s {{CDRU}}{{CX}}{{CX}} to Magician.|text-align=left}} •
{{tt|07/27/2017 KR|{{*}}Recovery attack no longer knocks down.|text-align=left}} •
{{tt|09/28/2017 KR|{{*}}{{CDRU}}{{CZ}} changed from launch to hitstun.|text-align=left}}
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