Aisha: Difference between revisions
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| '''{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CZ}}{{CZ}}{{CZ}}''' | ||
| | | A basic 3 hit combo with your staff that knocks down on the final hit. | ||
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{{CZ}} 161% Phy. Damage <br> | {{CZ}} 161% Phy. Damage <br> | ||
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| '''{{CZ}}{{CZ}}{{CUZ}}{{CZ}}''' | | '''{{CZ}}{{CZ}}{{CUZ}}{{CZ}}''' | ||
| | | A basic 2 hit combo with your staff, followed by an uppercut that launches enemies into the air. While in the air, pull enemies into a magic sphere that knocks them down. | ||
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{{CZ}} 161% Phy. Damage <br> | {{CZ}} 161% Phy. Damage <br> | ||
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| '''{{CX}}{{CX}}{{CX}}{{CHoldX}}''' | | '''{{CX}}{{CX}}{{CX}}{{CHoldX}}''' | ||
| | | Fire 3 fireballs before charging up a final fireball while in Super Armor that knocks down targets. The final fireball becomes larger when charged. | ||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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| '''{{CX}}{{CX}}{{CDX}}''' | | '''{{CX}}{{CX}}{{CDX}}''' | ||
| | | Fire 2 fireballs, then knock enemies up with a magic circle. | ||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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| '''{{CX}}{{CX}}{{CRX}}''' | | '''{{CX}}{{CX}}{{CRX}}''' | ||
| | | Fire 2 fireballs, and then pull enemies into a magic sphere, knocking them down. | ||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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| '''{{CU}}{{CZ}}''' | | '''{{CU}}{{CZ}}''' | ||
| | | Hit enemies below you with your staff while falling from the air. | ||
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{{CU}} <br> | {{CU}} <br> | ||
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| '''{{CU}}{{CX}}''' | | '''{{CU}}{{CX}}''' | ||
| | | Fire a single fireball while in the air. | ||
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{{CU}} <br> | {{CU}} <br> | ||
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| '''{{CDR}}{{CZ}}{{CZ}}''' | | '''{{CDR}}{{CZ}}{{CZ}}''' | ||
| | | Smacks enemies ahead with your staff, knocking them upwards. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| '''{{CDR}}{{CZ}}{{CX}}''' | | '''{{CDR}}{{CZ}}{{CX}}''' | ||
| | | Smack enemies ahead with your staff, then teleport to the closest target with a downwards smack, knocking them down. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| '''{{CDR}}{{CX}}''' | | '''{{CDR}}{{CX}}''' | ||
| Dodge behind target and shoot a fireball. | | Dodge behind your target and shoot a fireball. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| '''{{CDRU}}{{CZ}}''' | | '''{{CDRU}}{{CZ}}''' | ||
| Cast a magic circle in midair that | | Cast a magic circle in midair that heavily flinches enemies. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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| '''{{CDRU}}{{CX}}{{CX}}''' | | '''{{CDRU}}{{CX}}{{CX}}''' | ||
| Shoots 2 | | Shoots 2 fireballs downwards in midair. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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| Recovery {{CZ}}/{{CX}} | | Recovery {{CZ}}/{{CX}} | ||
| Recover by teleporting back onto your feet while swinging your staff leaving opponents open. | | Recover by teleporting back onto your feet while swinging your staff leaving opponents open. | ||
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{{CZ}}/{{CX}} 170% Mag. Damage | {{CZ}}/{{CX}} 170% Mag. Damage | ||
|} | |} | ||
=== Updates === | |||
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|01/17/2013 KR|{{*}}{{CX}}{{CX}}{{CX}}{{CX}} changed to {{CX}}{{CX}}{{CX}}{{CHoldX}}. Fireball becomes larger when charged.|text-align=left}} • | |||
{{tt|11/07/2013 KR|{{*}}Added Super Armor while charging the final fireball in {{CX}}{{CX}}{{CX}}{{CHoldX}}.|text-align=left}} • | |||
{{tt|04/20/2015 KR|{{*}}Pushing distance increased on the {{CZ}}{{CZ}}{{CZ}}, {{CZ}}{{CZ}}{{CUZ}}{{CZ}} and {{CDR}}{{CZ}}{{CZ}} combos.|text-align=left}} • | |||
{{tt|08/06/2015 KR|{{*}}Added [[High Magician]]'s {{CDRU}}{{CX}}{{CX}} to Magician.|text-align=left}} • | |||
{{tt|07/27/2017 KR|{{*}}Recovery attack no longer knocks down.|text-align=left}} • | |||
{{tt|09/28/2017 KR|{{*}}{{CDRU}}{{CZ}} changed from launch to hitstun.|text-align=left}} | |||
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