Power System: Difference between revisions
From Elwiki
→File:AinCycleIcon.png Power: Cycle Magic
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[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | [[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | ||
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | *Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | ||
*Ain stats (except HP, Attack, Defense, Additional Damage, and Damage Reduction) are increased by a certain percentage. ( | *Ain stats (except HP, Attack, Defense, Additional Damage, and Damage Reduction) are increased by a certain percentage. | ||
**Awakening Charge | **Critical, Maximize, Specialization A, Specialization B +?% | ||
**Awakening Time: | **Attack Speed, Movement Speed, Jump Speed +20% (Unnormalized) | ||
**MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% (Normalized) | |||
**Awakening Time: 16% (Normalized) | |||
*Power gauge is consumed every second | *Power gauge is consumed every second | ||
*Can consume Power Gauge for an additional dash in mid-air. | *Can consume Power Gauge for an additional dash in mid-air. |