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Code: Ultimate: Difference between revisions

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*The new {{CZ}}{{CX}} combo can easily be looped but requires rather well timed inputs as it cannot be dash-cancelled. Due to the decent damage output in just 2 commands, it is very KD efficient, and the Nasod Spear used is affected by [[Reinforced Nasod Weapons]] as well.  
*The new {{CZ}}{{CX}} combo can easily be looped but requires rather well timed inputs as it cannot be dash-cancelled. Due to the decent damage output in just 2 commands, it is very KD efficient, and the Nasod Spear used is affected by [[Reinforced Nasod Weapons]] as well.  
**The full {{CZ}}{{CX}}{{CX}} can also still be looped, as enemies are launched within {{CZ}} attack range, but is much less consistent in a PvP scenario. However, with a nearby wall, it is a very efficient combo with very low KD values that doesn't build your opponent much MP due to the slow, powerful hit ratio.
**The full {{CZ}}{{CX}}{{CX}} can also still be looped, as enemies are launched within {{CZ}} attack range, but is much less consistent in a PvP scenario. However, with a nearby wall, it is a very efficient combo with very low KD values that doesn't build your opponent much MP due to the slow, powerful hit ratio.
***When looping with enough distance and a high enough attack speed, the initial {{CZ}} attack will miss only to catch players with the first {{CX}}, allowing Eve to juggle enemies with just the spear.
**When looping with enough distance and a high enough attack speed, the initial {{CZ}} attack will miss only to catch players with the first {{CX}}, allowing Eve to juggle enemies with just the spear.


== Trivia ==
== Trivia ==
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