Swift Smash: Difference between revisions
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*Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties. | *Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties. | ||
*With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing you to always gain 1 stack of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage. | *With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing you to always gain 1 stack of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage. | ||
**The effect is especially useful when maintaining souls or '''Noble Presence''' in areas with little enemies, such as [[Henir's Time and Space]], [[S-6|Twisted Time and Space - Fahrmann's Peak]], or [[11-5|El Tower Defense]], as it will give you 2 souls on contact with a single enemy, the same as [[Soul Extortion]]. | **The effect is especially useful when maintaining souls or '''Noble Presence''' in areas with little enemies, such as [[S-1|Henir's Time and Space]], [[S-6|Twisted Time and Space - Fahrmann's Peak]], or [[11-5|El Tower Defense]], as it will give you 2 souls on contact with a single enemy, the same as [[Soul Extortion]]. | ||
**In combination with [[Soul Extortion]]'s '''Maximize Souls''' effect which requires you to have less than 5 souls, this effect allows you to build '''Noble Presence''' stacks even on thin air. | **In combination with [[Soul Extortion]]'s '''Maximize Souls''' effect which requires you to have less than 5 souls, this effect allows you to build '''Noble Presence''' stacks even on thin air. | ||
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