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Junk Break: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*'''Junk Break''' does 5,229% (2,079% in PvP) Magical Damage. In Awakening it does 7,520% (3,008% in PvP) Magical Damage.
*'''Junk Break''' can deal up to 5,229% (2,079% in PvP) Magical Damage. In Awakening, it can deal up to 7,520% (3,008% in PvP) Magical Damage.
**With '''Useful''' does 5,229% (2,079% in PvP) Magical Damage. In Awakening it does 8,742% (3,496.8% in PvP) Magical Damage.
**With '''Useful''' can deal up to 5,229% (2,079% in PvP) Magical Damage. In Awakening, it can deal up to 8,742% (3,496.8% in PvP) Magical Damage.
*Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, Super Armor, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, Super Armor, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*The afterdelay can be cancelled by using a throwing consumable.
*The afterdelay can be canceled by using a throwing consumable.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she has not fully stop, the drill's position may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This also applies when Eve is moving with high speed and using the skills when she has not fully stopped, the drill's position may vary (such as if Eve falls down a platform while casting, the drills appear with a more vertical formation).
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
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