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Freiturnier: Difference between revisions

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*The standard 20% damage increase from Awakening Mode.
*The standard 20% damage increase from Awakening Mode.
*Infinite cannonball supply (Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected)
*Infinite cannonball supply (Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected)
*[[Berserker's Strength]] for [[Comet Crusader]] increases Physical Damage, Maximum HP, and Maximum MP.
*[[Berserker's Strength]] for [[Comet Crusader]] increases Physical Damage, Maximum HP, and Maximum MP based on the number of beads used to Awaken.
*[[Intense Showtime]] for [[Deadly Chaser]] reduces the MP cost and cooldown times of his skills.
*[[Intense Showtime]] for [[Deadly Chaser]] reduces the MP cost and cooldown times of his skills.
*[[Reaction Gloves]] for [[Tactical Trooper]] increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output).
*[[Reaction Gloves]] for [[Tactical Trooper]] increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output).
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