Freiturnier: Difference between revisions
From Elwiki
m
→Heavy Stance
m (→Berserk Mode) |
m (→Heavy Stance) |
||
Line 260: | Line 260: | ||
*[[File:IPTiny.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter. | *[[File:IPTiny.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter. | ||
**[[File:IPTiny.png]] [[Iron Paladin]]'s [[Guard]] increases '''Heavy Stance''''s damage reduction. | **[[File:IPTiny.png]] [[Iron Paladin]]'s [[Guard]] increases '''Heavy Stance''''s damage reduction. | ||
***[[File:IPTTiny.png]] [[Iron Paladin/Transcendence|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] | ***[[File:IPTTiny.png]] [[Iron Paladin/Transcendence|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] increases Awakening Charge and Mana gain when attacked during '''Heavy Stance'''. | ||
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]]. | *[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]]. | ||
Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless. | Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless. | ||
Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance. | '''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''. | ||
<br> | <br> | ||