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Freiturnier: Difference between revisions

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*[[File:IPTiny.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter.
*[[File:IPTiny.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter.
**[[File:IPTiny.png]] [[Iron Paladin]]'s [[Guard]] increases '''Heavy Stance''''s damage reduction.
**[[File:IPTiny.png]] [[Iron Paladin]]'s [[Guard]] increases '''Heavy Stance''''s damage reduction.
***[[File:IPTTiny.png]] [[Iron Paladin/Transcendence|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] makes the {{CX}} Counter cost no ammo and increases Awakening Charge and Mana gain when attacked while guarding.
***[[File:IPTTiny.png]] [[Iron Paladin/Transcendence|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] increases Awakening Charge and Mana gain when attacked during '''Heavy Stance'''.
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]].
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]].


Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless.
Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless.


Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.
'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
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