User talk:ED Senne: Difference between revisions
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-- Lu's damage is extremely irregular compared to everyone else on certain commands. Whereas calculating % for other characters will always result in a value ending in X.9XXXX (ie 272.932574 => 273%), Lu's do not. As happens to be the case, the gap between her attacks that have this hidden modifier and those that don't is much lower in PvP, implying these are specifically dungeon-related damage boosts innate to the character (which isn't unique to her actually, Chung used to have them too, maybe even still does). | -- Lu's damage is extremely irregular compared to everyone else on certain commands. Whereas calculating % for other characters will always result in a value ending in X.9XXXX (ie 272.932574 => 273%), Lu's do not. As happens to be the case, the gap between her attacks that have this hidden modifier and those that don't is much lower in PvP, implying these are specifically dungeon-related damage boosts innate to the character (which isn't unique to her actually, Chung used to have them too, maybe even still does). | ||
We used to list them next to the values (ie her first Z is x1.1, her second Z is x1.5 etc). I'm not sure why that was removed (clutter maybe?) but they ended up being incorporated into the % on the page, PvP accuracy be damned, apparently. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 21:08, 3 January 2018 (UTC) | We used to list them next to the values (ie her first Z is x1.1, her second Z is x1.5 etc). I'm not sure why that was removed (clutter maybe?) but they ended up being incorporated into the % on the page, PvP accuracy be damned, apparently. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 21:08, 3 January 2018 (UTC) | ||
== Lab flasks? == | |||
Do you mean the ones attached to his belt (or whatever it is)? 'Cause they're part of his promo costume. |