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Punisher: Difference between revisions

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*The explosions can stack onto the same target, should one enemy be near multiple other enemies as the explosion occurs.
*The explosions can stack onto the same target, should one enemy be near multiple other enemies as the explosion occurs.
**While the initial attack can only apply an initial stack to 5 enemies at a time, there is no limit to the amount of stacks one monster can have; as a result, hitting 5 enemies in close proximity of eachother causes all of them to receive 4 stacks, and since each explosion procs the effect again on the other targets, this will cause the second transfer to give each of them '''16''' explosion stacks. A single enemy in a group of 5 enemies, should none of them die mid-way through the effect, can thus take a total of 21 '''Demon Explosion''' hits for a massive total of 30,576% Physical Damage on each of those enemies.
**While the initial attack can only apply an initial stack to 5 enemies at a time, there is no limit to the amount of stacks one monster can have; as a result, hitting 5 enemies in close proximity of eachother causes all of them to receive 4 stacks, and since each explosion procs the effect again on the other targets, this will cause the second transfer to give each of them '''16''' explosion stacks. A single enemy in a group of 5 enemies, should none of them die mid-way through the effect, can thus take a total of 21 '''Demon Explosion''' hits for a massive total of 30,576% Physical Damage on each of those enemies.
*Due to the skill being an Active, it is affected by Double Hit chance, notably from [[Bloodlust]]. A double hit is applied per spread rather than per explosion, so if a double hit occurs on the second spread, all the explosion from that spread will double hit. Along with the above effect, this makes the damage this skill can potentially deal to a group of enemies incredibly high.
*The '''Demonic Spread''' is glitched if enemies are too close to eachother, sometimes causing a spread meant for another enemy to stack itself back onto the initial enemy. 5 enemies directly on top of eachother could cause one of those 5 targets to take all 105 hits while the rest remains unharmed, though the range required for this is so small it is highly implausible to ever occur outside of any controlled situations like the Training Room.
*The '''Demonic Spread''' is glitched if enemies are too close to eachother, sometimes causing a spread meant for another enemy to stack itself back onto the initial enemy. 5 enemies directly on top of eachother could cause one of those 5 targets to take all 105 hits while the rest remains unharmed, though the range required for this is so small it is highly implausible to ever occur outside of any controlled situations like the Training Room.
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