Chung: Difference between revisions
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| {{CZ}}{{CZ}}{{CViZ}}{{CViX}} | | {{CZ}}{{CZ}}{{CViZ}}{{CViX}} | ||
| Basic 3 hit combo followed by a '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during the last two inputs, {{CViZ}}{{CViX}}. | | Basic 3 hit combo followed by a '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during the last two inputs, {{CViZ}}{{CViX}}. | ||
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{{CZ}} 165% Phy. Damage <br> | {{CZ}} 165% Phy. Damage <br> | ||
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| {{CX}}{{CViX}}{{CViX}} | | {{CX}}{{CViX}}{{CViX}} | ||
| A heavy hit, a '''Reload smash''' and '''fire a Cannonball forward'''.<br>'''Heavy Stance''' during the last two inputs, {{CViX}}{{CViX}}. | | A heavy hit, a '''Reload smash''' and '''fire a Cannonball forward'''.<br>'''Heavy Stance''' during the last two inputs, {{CViX}}{{CViX}}. | ||
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{{CX}} 371% Phy. Damage<br> | {{CX}} 371% Phy. Damage<br> | ||
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| {{CX}}{{CViX}}{{CZ}}{{CViX}} | | {{CX}}{{CViX}}{{CZ}}{{CViX}} | ||
| A heavy hit, a '''Reload smash''', lunge and end '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during 2th and 4th inputs, first {{CViX}} and second {{CViX}}. | | A heavy hit, a '''Reload smash''', lunge and end '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during 2th and 4th inputs, first {{CViX}} and second {{CViX}}. | ||
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{{CX}} 371% Phy. Damage<br> | {{CX}} 371% Phy. Damage<br> | ||
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| Recovery {{CZ}} | | Recovery {{CZ}} | ||
| Recover back swinging your cannon horizontally hitting targets both in front and behind. | | Recover back swinging your cannon horizontally hitting targets both in front and behind. | ||
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{{CZ}} 132% Phy. Damage | {{CZ}} 132% Phy. Damage | ||
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| Recovery {{CX}} | | Recovery {{CX}} | ||
| '''Uses a Cannonball''' to blast the ground below, recoiling back to your feet.<br>'''If no Cannonballs are available''', default to Recovery {{CZ}}. | | '''Uses a Cannonball''' to blast the ground below, recoiling back to your feet.<br>'''If no Cannonballs are available''', default to Recovery {{CZ}}. | ||
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{{CX}} 430% Mag. Damage | {{CX}} 430% Mag. Damage | ||
|} | |} | ||
=== Updates === | |||
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|07/10/2014 KR|{{*}}Cannonball combos now fires cannon shells instead of blasts. | |||
{{*}}Cannon shells hit twice, physical shell and magical explosion.|text-align=left}} • | |||
{{tt|04/20/2015 KR|{{*}}Missile's hitbox reduced.|text-align=left}} • | |||
{{tt|07/27/2017 KR|{{*}}Recovery combos not longer launch.|text-align=left}} • | |||
<br> | <br> | ||