Anonymous

Royal Guard: Difference between revisions

From Elwiki
m
Line 169: Line 169:
== Tips and Details ==
== Tips and Details ==
*In '''Sniper Mode''', Lu's {{CZ}} projectiles only cost 3 MP, and return 4.5 MP per hit on a single enemy, for 10.5 MP net-gain per {{CZ}}. Ciel's {{CZ}} projectiles, on the other hand, cost 15 MP, and have the same MP gain as Lu's, resulting in a net-loss of 1.5 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
*In '''Sniper Mode''', Lu's {{CZ}} projectiles only cost 3 MP, and return 4.5 MP per hit on a single enemy, for 10.5 MP net-gain per {{CZ}}. Ciel's {{CZ}} projectiles, on the other hand, cost 15 MP, and have the same MP gain as Lu's, resulting in a net-loss of 1.5 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
*The {{CX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase, but not the other effects, though it has infinite piercing by default.
*The '''Sniper Mode''' {{CX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase, but not the other effects, though it has infinite piercing by default.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack.
*Most of '''Lu''''s variations on '''Royal Guard''''s combos that were added during the unification patch, display odd and potentially glitched behaviour:
*Most of '''Lu''''s variations on '''Royal Guard''''s combos that were added during the unification patch, display odd and potentially glitched behaviour:
ElEditors, Administrators
16,042

edits