Delayed Fire: Difference between revisions

402 bytes removed ,  11 February 2018
→‎Tips and Details: Right, that should be everything sorted out.
(→‎Tips and Details: Right, that should be everything sorted out.)
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*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other Twig or Trap present), and [[Seed of Wrath]]
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other Twig or Trap present), and [[Seed of Wrath]]
*As with regular twig arrows, the delayed fire arrow's explosion deals splash damage.
*As with regular twig arrows, the delayed fire arrow's explosion deals splash damage.
*'''Delayed Fire''''s own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.


<br><u>Twig Stacking</u>
<br><u>Twig Stacking</u>
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*Enemies hit by either [[Delayed Fire]]'s arrow or a Twig from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a Twig from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
**While both share the same debuff, the damage of the delayed explosion will be based on what added that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a Twig shot, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the Twig's explosion damage.
**While both share the same debuff, the damage of the delayed explosion will be based on what added that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a Twig shot, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the Twig's explosion damage.
**Up to 5 '''Delayed Fire''' debuff stacks and Twigs stuck in the ground can be present at any time.
**'''Delayed Fire''' Debuff stacks count towards Twig Shot's trap count limit (including the one provided by Delayed Fire itself).
***While '''Delayed Fire''''s own arrow does not count towards the limit for twigs currently on the ground, the debuff stack provided by it ''does''.
**If another Twig is fired, it will remove the oldest debuff stack present if there are no twigs stuck in the ground. Otherwise, it will detonate the oldest of those twigs first.
**If another Twig is fired, it will remove the oldest debuff stack present if there are no twigs stuck in the ground. Otherwise, it will detonate the oldest of those twigs first.
*All players can see the debuff, but only you will be able to see the number of stacks.
*All players can see the debuff, but only you will be able to see the number of stacks.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
<br><u>Trap Multiplier</u>
 
<br>When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.
<br><u>Delayed Trap</u>
*The additional damage is the Trap multiplier times a certain Multiplier.
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
*Trap multiplier is different depending on the trap.
**The damage increase is multiplied by the amount of traps or Delayed Fire debuff stacks currently in play, up to 5 times.
*The Multiplier is the number of affected traps in play (includes twigs) minus one.
***Any traps set after 5 are already set will not increase the damage dealt further.
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
*The Trap Multiplier increases as the level of delayed fire increases.
*Certain traps have a limit to how many can be delayed at once.
<br><u>Trap Buff Effect</u>
<br>When detonated by Delayed Fire, certain traps receive a damage increase on their initial % damage. This increase is regardless of the trap level or [[Delayed Fire]] level. The Trap Multiplier will add on top of this increase.
*Normal twig shot explosions (not the initial twig) will have damage <u>increased</u> by ~21.4%. Without [[Delayed Fire]] twig explosions do 270% physical damage.
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