Template:SkillText: Difference between revisions
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{{#switch: {{{1|}}} | <noinclude> | ||
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. | |||
Use the sections instead of editing the entire page at once to prevent possible editor slowdown. | |||
== Elsword == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Destruction = | | Destruction = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}} | ||
* | *Attack Power ↑ when Destruction is activated | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}} | ||
* | *MP consumption ↓ MP gains ↑ when Vitality is activated | ||
| | | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]]) | ||
}}<noinclude> | |||
* | == Aisha == | ||
</noinclude>{{#switch: {{{1|}}} | |||
[[ | |||
[[ | |||
| Memorize = | | Memorize = | ||
'''[[Memorize| | '''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
| Aer= {{color|#599FF8|[Aer Skill]|b=1}} | |||
| Mater= {{color|#FFC45E|[Mater Skill]|b=1}} | |||
| Merus= {{color|#F9CEFD|[Merus Skill]|b=1}} | |||
}}<noinclude> | |||
< | == Rena == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| Nature = | | Nature = | ||
'''[[Nature's Force System| | '''[[Nature's Force System|{{color|#00d921|NF Consumption Skill}}]]''' | ||
*Uses {{{2|}}} NF on hit | *Uses {{{2|}}} NF on hit | ||
}}<noinclude> | |||
== Raven == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Overheat = | | Overheat = | ||
{{color|#FF4444|'''Overheat'''}} | |||
*Uses HP | *Uses HP to increase. | ||
*Activate by repeated presses of the skill key. | *Activate by repeated presses of the skill key. | ||
*Attack power | *Attack power +5% for 10 seconds. | ||
}}<noinclude> | |||
== Eve == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| CoreActivation= | | CoreActivation= | ||
''' | '''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]''' | ||
*Successful attack made during Awakening will activate the Core Attack. | *Successful attack made during Awakening will activate the Core Attack. | ||
| | | QueensCall= | ||
'' | [[Queen's Potential|{{Color|#FF85CA|[Queen's Call - {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}]|b=1}}]] | ||
* | *Activate Skill from summoned {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}. | ||
| ForceField = | | ForceField = | ||
{{color|#33FFFF|Force Field Skill|b=1}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| EnergyNeedles= | | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase. | ||
| #default=Skill reacts to Force Fields | *When Fusion Field is activated, electric needles damage and numbers increase. | ||
| #default=Skill reacts to Force Fields. | |||
}} | }} | ||
| MultiForceField = | | MultiForceField = | ||
{{color|#33FFFF|'''Multi-Force Field Skill'''}} | |||
{{#switch:{{{2|}}} | |||
| FinalStrike= | |||
*Affected by Force Field if active (Giant Force Field + Normal Force Field) | |||
* | *Amplification Field (Red Field): Fires giant beam that joins with giant field. | ||
* | *Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit. | ||
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field. | |||
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle. | |||
| #default= | |||
*Skill reacts to multiple Force Fields. | |||
}} | |||
}}<noinclude> | |||
< | == Chung == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| Cannonball = | | Cannonball = | ||
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| 1= | | 1= | ||
Line 98: | Line 78: | ||
| CarpetBombing= | | CarpetBombing= | ||
*Additional artillery wave if used with 6 cannonballs (1 wave max) | *Additional artillery wave if used with 6 cannonballs (1 wave max) | ||
| ModCarpetBombing= | |||
*2 additional submissiles per 3 cannonballs (Max 4) | |||
| ChaosCannon= | | ChaosCannon= | ||
*Uses 1 cannonball | *Uses 1 cannonball | ||
*2 additional cannonballs | *Can use 2 additional cannonballs to fire once more (up to twice) | ||
| FatalCannon= | | FatalCannon= | ||
*Uses 1 enhanced cannonball | *Uses 1 enhanced cannonball | ||
Line 106: | Line 88: | ||
*Uses {{{2|}}} cannonballs | *Uses {{{2|}}} cannonballs | ||
}} | }} | ||
}}<noinclude> | |||
< | == Ara == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| AdditionEnergy = | | AdditionEnergy = | ||
{{color|#FFC000|'''Additional Energy Consumption'''}} | |||
*Uses 0~{{{2|}}} Energy (Can be used even without Energy) | *Uses 0~{{{2|}}} Energy (Can be used even without Energy) | ||
| AdditionalEnergy = | | AdditionalEnergy = | ||
{{color|#FFC000|'''Additional Energy'''}} | |||
*Consume up to {{{2|}}} Energy while holding down the skill key. | *Consume up to {{{2|}}} Energy while holding down the skill key. | ||
| EnergyConsume = | | EnergyConsume = | ||
{{color|#FFC000|'''Energy Consumption'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| all= | |||
*Consumes all Energy (at least 1 Energy required) | |||
| FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode) | |||
| 6=All (Minimum 6) | | 6=All (Minimum 6) | ||
| #default=Costs {{{2|}}} Energy | | #default=Costs {{{2|}}} Energy | ||
}} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}} | }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}} | ||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| SteelBody= | |||
*When used for Energy Conversion, Energy Consumption is decreased by 1 | |||
| 0= | | 0= | ||
*No Energy consumed if used for Energy Conversion | *No Energy consumed if used for Energy Conversion | ||
| 1= | | 1= | ||
*1 Energy if used for Energy Conversion | *1 Energy consumed if used for Energy Conversion | ||
}} | }} | ||
| EnergyGain = | | EnergyGain = | ||
{{color|#FFC000|'''Energy Gain'''}} | |||
*Gain {{{2|}}} Energy | *Gain {{{2|}}} Energy | ||
| EnergyConvert = | | EnergyConvert = | ||
{{color|#FFC000|'''Energy Conversion'''}} | |||
*Gain {{{2|}}} | *Possible to use another skill before last hit. Gain {{{2|}}} energy upon successful hit. | ||
| EnergyDrain = | | EnergyDrain = | ||
{{color|#FFC000|'''Energy Drain'''}} | |||
*Drain 1 Energy per enemy hit ({{{2|}}} Max) | *Drain 1 Energy per enemy hit ({{{2|}}} Max) | ||
| ArtStance = | | ArtStance = | ||
{{color|#00d921|'''{{{2|}}} Arts'''}} | |||
*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate '{{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm | | 3=[[Dragon Stance 3: Eight Trigram Palm]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash | | 4=[[Dragon Stance 4: Moonlight Slash]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw | | 2=[[Tiger Stance 2: Tiger Claw]] | ||
| 3=[[Tiger Stance 3 : Earth Axis | | 3=[[Tiger Stance 3: Earth Axis]] | ||
| 4=[[Tiger Stance 4 : Raging Wave | | 4=[[Tiger Stance 4: Raging Wave]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw | | 3=[[Wolf Stance 3: Wolf Claw]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang | | 4=[[Wolf Stance 4: Wolf Fang]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst | | 2=[[Rakshasa Stance 2: Energy Burst]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison | | 3=[[Rakshasa Stance 3: Spear Prison]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape | | 4=[[Rakshasa Stance 4: Soul Escape]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave | | 3=[[Exorcism Stance 3: Shadoweave]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever | | 4=[[Exorcism Stance 4: Darkness Sever]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
| 2=[[Phantom Fox Stance 2 : Discordance]] | | 2=[[Phantom Fox Stance 2: Discordance]] | ||
| 3=[[Phantom Fox Stance 3 : Rapid Raid]] | | 3=[[Phantom Fox Stance 3: Rapid Raid]] | ||
| 4=[[Phantom Fox Stance 4 : Fox's Meal]] | | 4=[[Phantom Fox Stance 4: Fox's Meal]] | ||
}} | |||
| Phoenix={{#switch:{{{3|}}} | |||
| 3=[[Phoenix Stance 3: Whirl]] | |||
| 4=[[Phoenix Stance 4: Storm]] | |||
}} | }} | ||
}} | | Turtle={{#switch:{{{3|}}} | ||
| 2=[[Turtle Stance 2: Summon]] | |||
| 3=[[Turtle Stance 3: Descent]] | |||
| 4=[[Turtle Stance 4: Barrier]] | |||
}} | |||
}}' | |||
| SkillGroupColor = {{color|#00D8FF|{{{2|}}}|b=1}} | |||
| SkillGroup = {{#vardefine: i | 1}}Skill Type:<br/>{{#forargs: | |||
| key | |||
| value | |||
| {{#ifexpr:{{#var:i}} > 2| • }}{{#ifeq:{{#var:i}}|1||{{color|#00D8FF|[{{#var:value}}]|b=1}}}} | |||
{{#vardefine: i | {{#expr: {{#var:i}} + 1 }} }} | |||
}} | |||
| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast| | '''[[Secret Dragon Arts - 'Blast'|{{color|#00d921|Secret Dragon Arts - 'Blast'}}]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | |||
'''[[Fierce Tiger| | '''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00d921|Secret Tiger Arts - 'Fierce Tiger'}}]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | |||
'''[[Killing Howl| | '''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00d921|Secret Wolf Arts - 'Killing Howl'}}]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | |||
'''[[Purgatory| | '''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00d921|Secret Rakshasa Arts - 'Purgatory'}}]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | |||
'''[[Night Parade of One Hundred Souls| | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | |||
'''[[Pulverization| | '''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
| Phoenix= | |||
'''[[Secret Phoenix Arts - 'Downpour'|{{color|#00d921|Secret Phoenix Arts - 'Downpour'}}]]''' | |||
*Activate 'Phoenix Stance' in the order of 1/[[Phoenix Stance 2: Strike|2]]/[[Phoenix Stance 3: Whirl|3]]/'''4''' to trigger Phoenix Arts Secret Mode. | |||
*Phoenix Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}. | |||
| Turtle= | |||
'''[[Secret Turtle Arts - 'Blast'|{{color|#00d921|Secret Turtle Arts - 'Blast'}}]]''' | |||
*Activate 'Turtle Stance' in the order of [[Turtle Stance 1: Prime|1]]/[[Turtle Stance 2: Summon|2]]/[[Turtle Stance 3: Descent|3]]/'''4''' to trigger Turtle Arts Secret Mode. | |||
}} | }} | ||
}}<noinclude> | |||
== Elesis == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| BloodHit= | | BloodHit= | ||
''' | '''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| InjectionStigma = | | InjectionStigma = | ||
* | *When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit) | ||
| #default= | | #default= | ||
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%) | *When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%) | ||
}} | }} | ||
| Annihilation = | | Annihilation = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}} | ||
* | *Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | ||
| Gale = | | Gale = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}} | ||
* | *MP Cost ↓ Cooldown ↓ when Gale is activated | ||
| DivinusManus = | |||
'''{{color|#7EF8FC|[Divinus Manus]}}''' | |||
{{#switch:{{{2|}}} | |||
|Restrict= | |||
*When using the Annihilation Mode skill during Awakening, Divinus Manus hit partially ignores enemies' defense. | |||
|Breeze= | |||
*When using the Gale Mode skill during Awakening, Breeze Skill damage increase. | |||
|Outburst= | |||
*When using the Gale Mode skill during Awakening, target receive increased damage from magical attacks. | |||
|Elimination= | |||
*When using the Annihilation Mode skill during Awakening, enemies' magical defense decrease for a set duration. | |||
|ThunderHead= | |||
*When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times. | |||
|Magnolia= | |||
*When using the Annihilation Mode skill during Awakening, Divinus Manus range increase by 1.2 times. | |||
|UnbrokenBelief= | |||
*When using the Gale Mode skill during Awakening, grants [Guard Stone] buff to allies within range. | |||
|UpsideDown= | |||
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration. | |||
|Catharsis|CatharsisModA= | |||
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase. | |||
|RestrictModA= | |||
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense. | |||
}} | |||
}}<noinclude> | |||
< | == Add == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| DMP Usage= | | DMP Usage= | ||
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}} | |||
{{#switch:{{{3|}}} | |||
| Aiming Nova = | |||
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff. | |||
| #default = | |||
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}} | *Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}} | ||
| Conqueror | | Conqueror =. | ||
| #default = with Awakening. | | #default = with Awakening. | ||
}} | }} | ||
Line 253: | Line 264: | ||
| Particle Accelerator=Increases 5% damage per Dynamo Mutation Point. | | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point. | ||
| Void Breaker=Increases 15% damage per Dynamo Mutation Point. | | Void Breaker=Increases 15% damage per Dynamo Mutation Point. | ||
| Quake Buster= | | Quake Buster=Increase damage by 10% per Dynamo Mutation Point. | ||
* | *Recovers 25 MP when using 2 Dynamo Mutation Point. | ||
| Sonic Jump=5% Damage Increase per point | |||
| Conqueror=For each mutation point used, fires a homing missile. | | Conqueror=For each mutation point used, fires a homing missile. | ||
| Psychic Storm= | | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command. | ||
| Psychic Storm=Gust size increases by 20% per dynamo mutation point | |||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | ||
| Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | |||
| Quicksilver Accel=Last hit can connect to Nasod Armor Command | | Quicksilver Accel=Last hit can connect to Nasod Armor Command | ||
| Rushing Drones=Throws one additional bomb. | | Rushing Drones=Throws one additional bomb. | ||
Line 264: | Line 278: | ||
| Phantom Seeker=Increases 5% damage per Dynamo Mutation Point. | | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point. | ||
| Flick Disc=Throws one additional disk. | | Flick Disc=Throws one additional disk. | ||
| Starfall=Create | | Starfall=Create additional Starfall with 50% of original duration with Dynamo Mutation Points. | ||
| Ultimate Fury=Create an additional drone. | | Ultimate Fury=Create an additional drone. | ||
| Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times. | |||
| Delayed Explosion=Strengthens the explosion and prevents shake-off. | | Delayed Explosion=Strengthens the explosion and prevents shake-off. | ||
| Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | ||
Line 274: | Line 289: | ||
| Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point. | | Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point. | ||
| Charged Impulser=Black hole generation interval decreased by 50%. | | Charged Impulser=Black hole generation interval decreased by 50%. | ||
| Force Field=Increases Force Field duration by 100%. | | Force Field=Increases Force Field duration by 100%. | ||
| Reverse Field=Increases 5% damage per Dynamo Mutation Point | | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds. | ||
| Moonlight Breaker=When using 1 | *Increases 5% damage per Dynamo Mutation Point. | ||
*When using 2 | | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard. | ||
| Supersonic=Increases 5% damage per Dynamo Mutation Point. | *When using 2 Dynamo Mutation Point, 10% damage increase. | ||
| Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point. | |||
| Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | ||
| Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | ||
| #default=Increases 10% damage per Dynamo Mutation Point. | | Ambulance=Increases shield size by 20% per Dynamo Mutation Point. | ||
| Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP). | |||
| Suction=Increases duration by 1 second per Dynamo Mutation Point. | |||
| PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP). | |||
| Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point. | |||
| Immunity=Drone duration increased by 1 second per Dynamo Mutation Point. | |||
| False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point. | |||
| #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point. | |||
}} | }} | ||
(Skill can be used without Mutation Points) | }}<br>(Skill can be used without Mutation Points) | ||
| DP | |DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}} | ||
*Recover {{#switch:{{{2|}}}|{{{2|0}}}}} DP when the skill is used | |||
* | *DP is not recovered while in Dynamo Configuration Mode (Awakening) | ||
* | | DP Skill Use/Recovery= | ||
| | {{color|#4488FF|'''DP Skill Use/Recovery'''}} | ||
* | *Consumes DP with Dynamo Configuration Mode (Awakening). | ||
*Recovers {{#switch:{{{2|}}}|{{{2|0}}}}} DP with Dynamo Dissolution Mode (No Awakening). | |||
| DP Skill = | |||
{{color|#4488FF|'''DP Skill'''}} | |||
*20% of DP is consumed while in Dynamo Configuration Mode (Awakening). | |||
| DP | | Nasod Armor Command= | ||
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}} | |||
*20% DP is consumed while in Dynamo Configuration Mode (Awakening). | *Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening), | ||
| Nasod Armor | {{#switch:{{{2|}}} | ||
| Base = | |||
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening) | *Nasod Armor Commands are acquired after 1st job advancement. | ||
}} | |||
* | |||
| Drone Activator= | | Drone Activator= | ||
{{color|#4488FF|'''{{color|#"4488FF"|Drone Activator Connector}}'''}} | |||
* | *This Attack can automatically home targets using [[Install - Drone Activator|'Drone Activator']]. | ||
*Damage increased by 1.2 times when fired. | |||
| Dynamo Factory= | | Dynamo Factory= | ||
{{color|#FFC000|'''Dynamo Factory Mode'''}} | |||
* | *{{color|#FF4444|Dynamo Factory activation: 30 DP}} | ||
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | *If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | ||
*Use "{{{2|}}}" if in {{{2|}}} mode. | *Use "{{{2|}}}" if in {{{2|}}} mode. | ||
*If another mode is already active, the mode will be switched and you will receive 1 | *If another mode is already active, the mode will be switched and you will receive 1 {{color|#00d921|Dynamo mutation point}}. | ||
* | *{{color|#FF0000|"{{{2|}}}" cost {{#switch:{{{2|}}} | ||
| Shooting Chaser=130 | | Shooting Chaser=130 | ||
| Ultimate Fury=200 | | Ultimate Fury={{#switch:{{{3|}}} | ||
| Mod=180 | |||
| #default=200 | |||
}} | |||
| Starfall=200 | | Starfall=200 | ||
| Zero Kelvin Generator=200 | |||
| Charged Impulser=110 | |||
| #default=100 | | #default=100 | ||
}}MP. | }} MP.}} | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| Overlimit={{#switch:{{{2|}}} | | Overlimit={{#switch:{{{2|}}} | ||
| SA= | | SA= | ||
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}} | |||
* | *Consume DP and the of the consumption will be partially recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Consume MP and the of the consumption will be partially recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | |||
| P= | | P= | ||
{{color|#FFC000|'''Overlimit'''}} | |||
* | *When in Dynamo Configuration Mode (Awakening), use DP to recover MP. | ||
*When in Dynamo Dissolution Mode (Non-Awakening), use MP to recover DP. | |||
* | |||
| #default= | | #default= | ||
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Diabolic Esper|{{color|#"4488FF"|Diabolic Esper}}]] Only)|}}'''}} | |||
* | *Dynamo Configuration Mode (Awakening), consumes DP for instead of MP. | ||
}} | }} | ||
| Nasod Armor Teleport= | | Nasod Armor Teleport= | ||
{{color|#FFC000|'''Teleport'''}} | |||
*Move through space with Nasod Armor | *Move through space with Nasod Armor command {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | ||
| | | Over Treatment= | ||
{{color|#00D8FF|Over Treatment|b=1}} | |||
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}. | |||
*Can only be removed with [[Immunity]]. | |||
}}<noinclude> | |||
* | |||
*[[ | |||
== Lu/Ciel == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Ciel = | | Ciel = | ||
{{color|#4488ff|'''Switching Skill (Ciel)'''}} | |||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| Lu = | | Lu = | ||
{{color|#FF4444|'''Switching Skill (Lu)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| LuCiel = | | LuCiel = | ||
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| | | Combination|Dyad = | ||
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}} | |||
*Uses all [[Combination|Combination Gauge]]. | |||
| Eternal Demersio = {{se|802|Eternal Abyss||pb}} | |||
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]]. | |||
}}<noinclude> | |||
* | |||
| | |||
* | |||
* | |||
* | |||
* | |||
*If | |||
*[[ | |||
< | == Rose == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| ECP Skill= | | ECP Skill= | ||
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}} | |||
*Consumes ECP instead of MP. | *Consumes ECP instead of MP. | ||
*Upon activating Over Strike, skill cannot be used. | *Upon activating Over Strike, skill cannot be used. | ||
| Over Strike= | | Over Strike= | ||
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]''' | |||
*Upon activating Over Strike, skill attack power increases. | |||
* | |||
| Weapon Switch= | | Weapon Switch= | ||
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}} | |||
*Switches to [{{{2|}}}] immediately upon cast. | *Switches to [{{{2|}}}] immediately upon cast. | ||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | |||
*For every hit, [[Revolver Mastery]] has a chance to inflict | *For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect. | ||
| Attributed Bullets= | | Attributed Bullets= | ||
{{color|#FFCC00|'''Attributed Bullets'''}} | |||
*[[Rising Shot|Silver Bullet]] | *[[Rising Shot|Silver Bullet]] | ||
*[[Freezing Bullet]] | *[[Freezing Bullet]] | ||
*[[Blazing Bullet]] | *[[Blazing Bullet]] | ||
| Grenade Skills= | | Grenade Skills= | ||
{{color|#FFCC00|'''Grenade Skills'''}} | |||
*[[G-35L Flash Grenade]] | *[[G-35L Flash Grenade]] | ||
*[[G-18C Freezing Grenade]] | *[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]]) | ||
*[[G-96 Pressure Grenade]] | *[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]]) | ||
| Robot Bomb Reaction Skill= | | Robot Bomb Reaction Skill= | ||
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}} | |||
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}} | |||
| Robot Detonation= | | Robot Detonation= | ||
{{color|#FFCC00|'''Robot Detonation'''}} | |||
* | *Connect with [Robot Detonation Reaction Skill]. | ||
| G Transform Mode= | | G Transform Mode= | ||
{{color|#00d921|'''G Transform Mode'''}} | |||
* | *Consumes 15 ECP to activate transform standby. | ||
* | *During transformation, {{#switch:{{{2|}}} | ||
| G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}} | |||
| G-2 Rolling Thunder= | | G-2 Rolling Thunder=200 MP | ||
| G-3 Raptor=30 ECP | | G-3 Raptor=30 ECP | ||
| G-4 Frisbee=200 MP | | G-4 Frisbee=200 MP | ||
| G-Ex Ancient Buster=200 MP | | G-Ex Ancient Buster=200 MP | ||
}} | }} is consumed upon reusing to cast [{{{2|}}}] | ||
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied. | |||
}}<noinclude> | |||
*Upon | |||
< | |||
< | == Ain == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| Chant = | | Chant = | ||
{{color|#ffcc66|'''Chant Skill'''}} | |||
* | *Responds to [Eid], the essence of the communion with the El. | ||
| Projection = | | Projection = | ||
{{color|#4488FF|'''Projection Skill'''}} | |||
*Skill uses projected weapon created from the borrowed power of god | *Skill uses projected weapon created from the borrowed power of god | ||
| Eid={{#switch:{{{2|}}} | | Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#ffcc66|'''Eid'''}} | |||
* | *[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted. | ||
*[Eid:Mut]: Increase Damage and ignore Guard. | |||
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP. | |||
*[Eid:Wille]: Increase Attack Radius | |||
*[ | *[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]]) | ||
*[Edel Eid Skill] is only applied when using Edel Eid. | |||
| Creation = | | Creation = | ||
{{color|#ffcc66|'''Eid : Creation'''}} | |||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Eid Weise = | | Eid Weise = | ||
* | *Create 1 selected [Eid]. | ||
| Echo Licht = | | Echo Licht = | ||
*Randomly create Eids in proportion to the number of hit | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
| Ruhig = | | Ruhig = | ||
*Randomly create Eids in proportion to the number of hit | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
| Lied Schwach = | | Lied Schwach = | ||
*Randomly | *Randomly create 1 [Eid] when creating [Cycle Circle]. | ||
| Verschmelzen = | | Verschmelzen = | ||
* | *Create [Eid] when hit by [Ring of Agony · Explosion]. | ||
}} | }} | ||
| #default = | | #default = | ||
{{color|#ffcc66|'''Eid : Cycle'''}} | |||
*Consume | *Consume 1 of the most recent [Eid]. | ||
* | *Applies the effect of the consumed [Eid]. | ||
*Can | *Can be used even when you do not have any [Eids]. | ||
}} | }} | ||
| | | Edel Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#33cccc|'''Edel Eid'''}} | |||
*3 identical [Eids]. | *Requires 3 identical [Eids]. | ||
* | *Changes the form of skills that respond to [Edel Eid]. | ||
| #default= | | #default= | ||
{{color|#33cccc|'''[Edel Eid Response Skill]'''}} | |||
*Consume a [Edel Eid]. | *Consume a [Edel Eid]. | ||
*The skill will transform when different kinds of [Edel Eids] are consumed. | *The skill will transform when different kinds of [Edel Eids] are consumed. | ||
}} | }} | ||
| Swaying El= | | Swaying El= | ||
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| P = | | P = | ||
* | *Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill. | ||
*[Eid: Cycle | *Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff. | ||
| #default= | | #default= | ||
* | *Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}]. | ||
}} | |||
| Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}} | |||
| Andacht= | |||
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration | |||
| Segen= | |||
* Skill Range Increase by [Ganz Stage × 10%] | |||
| Wegnahme= | |||
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)] | |||
| Vorgehen= | |||
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range | |||
| VorgehenMod= | |||
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration | |||
}} | |||
| Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}} | |||
| Stechen= | |||
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase | |||
| Ruf= | |||
* Form Additional Marks per Rau Stage | |||
| Bardiet= | |||
* Add an echo per [Rau Stage × 1 second] | |||
| Heimsuchen= | |||
* Damage Increase by [Rau Stage × 10%] | |||
| Verlangsamen= | |||
* Area Duration Increased by [Rau Stage × 1 second] | |||
| Platschen= | |||
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)] | |||
| Zetten= | |||
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage] | |||
| Rugen= | |||
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec. | |||
| Sammeln= | |||
* Range Increase by [Rau Stage × 10%] | |||
| Raum Pflugen= | |||
* Damage Increase by [Rau Stage × 10%] | |||
| VerlangsamenMod= | |||
* Range Increase by [Rau Stage × 10%] | |||
| HeimsuchenMod= | |||
* Damage Increase by [Rau Stage × 10%] | |||
}} | }} | ||
}}<noinclude> | |||
< | == Laby == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| | | Yucky! = | ||
| | {{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds. | ||
| | | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}} | ||
| MP | | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | ||
| | | Milky Way = Decrease Attack Power and Defense when hit by starlight. | ||
| Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}. | |||
| Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power. | |||
| Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light. | |||
| It's Windy = All Speed increase for a certain duration for allies within the wind's realm. | |||
| Got You! = Hit enemies will be {{se||Freeze|Frozen}}. | |||
}} | }} | ||
| | | Laby's Friend? = | ||
| | {{color|#fa77ba|[Laby's Friend?]|b=1}}<br>Summoned Memory of the Forest will react. | ||
| | | See You Next Time = [See You Next Time] | ||
| | *When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | ||
| | *Each stage will increase explosion damage by 10% | ||
| ECP = ECP Usage | }}<noinclude> | ||
| #default = MP Usage | == Noah == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}} | |||
| Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}} | |||
| Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}} | |||
*Upon awakening, enhance skill effect depending on the shape of the moon. | |||
| Confession = {{color|#6495ED|[Confession]|b=1}} | |||
*Bring down judgment with the Relic of Confession. | |||
| Rest = {{color|#6495ED|[Rest]|b=1}} | |||
*Protect with the Relic of Rest. | |||
| Benediction = {{se|658|Benediction||pb}} | |||
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]]. | |||
| BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}} | |||
| BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}. | |||
}}<noinclude> | |||
==Lithia== | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Gemstone = | |||
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}} | |||
{{#switch:{{{2|}}} | |||
| Radius= | |||
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}. | |||
| Damage= | |||
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}} | |||
| Power Stone = | |||
*Use 2 Gemstones to increase buff effect to 20%. | |||
| Strain = | |||
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%). | |||
| Range = | |||
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by 20%.}} | |||
| Guard Stone = | |||
*Use 1 Gemstone to also apply {{se||Super Armor||pb}}. | |||
}} | |||
| Cutter = | |||
'''{{tag|#A1FF67||[Cutter Skill]|stroke=black}}''' | |||
{{#switch:{{{2|}}} | |||
| Drum Cutter = | |||
*Enhance Cutter with a Relic to shoot it farther. | |||
| Grinder Strike = | |||
*Enhance Cutter with a Relic to deal damage for a longer time. | |||
}} | |||
| Drill = | |||
'''{{tag|#A1FF67||[Drill Skill]|stroke=black}}''' | |||
*Combine the drill with a Relic to deal damage to a larger area for a long time. | |||
| Sandstorm Will= | |||
'''{{tag|#FFD700|[Sandstorm Will]|stroke=black}}''' | |||
*Caster and [[Golden Vow|Vower]] {{{2|}}}. | |||
| Aaru = | |||
{{se|1084|Aaru||pb}} | |||
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]]. | |||
| Rift={{color|#00E005|[Rift Manifestation]|b=1}} | |||
}}<noinclude> | |||
== Skill Traits == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Empowered = Damage increased to {{{2|120}}}% | |||
| Gigantic = Skill size increased to {{{2|120}}}% | |||
| Light ={{#switch:{{{MP|{{{2|80}}}}}} | |||
| ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}% | |||
| MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}% | |||
| #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}% | |||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}% | ||
| Regenerating (2) = {{{2|}}}% chance of lowering | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Critical = {{#switch:{{{MP|{{{2|120}}}}}} | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}% | | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP) | ||
| #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | |||
}} | |||
| Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}% | |||
| Regenerating (1) = {{#switch:{{{2|}}} | |||
| ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|100}}}}}}}}}% of the ECP Usage | |||
| #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|100}}}}}}% of the MP Usage | |||
}} | |||
| Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}% | |||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}% | |||
| Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit | |||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}% | |||
| Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}% | |||
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | ||
| Absorbing =MP Gain of the skill increased to {{{2|}}}% | | Absorbing =MP Gain of the skill increased to {{{2|}}}% | ||
Line 1,329: | Line 651: | ||
| Awakened = Skill changed to be {{{2|}}} | | Awakened = Skill changed to be {{{2|}}} | ||
| Persistent2 = Range and duration increased to {{{2|}}}% | | Persistent2 = Range and duration increased to {{{2|}}}% | ||
}}<noinclude> | |||
== Final Enhanced == | |||
</noinclude>{{#switch: {{{1|}}} | |||
< | |||
| True = | | True = | ||
{{color|#FFCC00|Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}|b=1}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| MPUsage = MP Usage is decreased by {{{3|10%}}}. | | MPUsage = MP Usage is decreased by {{{3|10%}}}. | ||
| Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | ||
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| MaxHits = Number of hits is increased. | | MaxHits = Number of hits is increased. | ||
| Range = Range is increased by {{{3|}}} times. | | Range = Range is increased by {{{3|}}} times. | ||
| Radius = Radius is increased by {{{3|}}} times. | |||
| ExplosionRange = Explosion Range is increased by 1.3 times. | | ExplosionRange = Explosion Range is increased by 1.3 times. | ||
| Speed = Speed is increased by {{{3|}}} times. | | Speed = Speed is increased by {{{3|}}} times. | ||
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| Duration = Duration is increased by {{{3|1.5}}} times. | | Duration = Duration is increased by {{{3|1.5}}} times. | ||
| DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | ||
| DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}} | |||
| Air = Can be used in midair. | | Air = Can be used in midair. | ||
| KD = Each hit reduces Knockdown by {{{3|}}}. | | KD = Each hit reduces Knockdown by {{{3|}}}. | ||
| MPBurn = Each hit will burn {{{3|2}}} MP. | | MPBurn = Each hit will burn {{{3|2}}} MP. | ||
| SuperArmor = Grants Super Armor when casting. | | SuperArmor = Grants {{se||Super Armor}} when casting. | ||
<!-- Elsword's True Skills --> | <!-- Elsword's True Skills --> | ||
| IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | ||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = | | SwordShield = {{se||Bleed}}'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
| ArmageddonBlade = Give a 5% increase in | | ImpactSmash = Shockwave range is increased by 1.2 times. | ||
| ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | |||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
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| PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration. | | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration. | ||
| FinalStrike=Casting speed increase and final hit provides large hitstun. | | FinalStrike=Casting speed increase and final hit provides large hitstun. | ||
| PhantomSword= | | PhantomSword=Additional Critical Damage increased by for duration. | ||
| SwordBlasting=Swords are fired forward and can pierce 2 targets. | | SwordBlasting=Swords are fired forward and can pierce 2 targets. | ||
| TripleSaber=MP Usage is decreased by 10. | | TripleSaber=MP Usage is decreased by 10. | ||
*Cooldown is decreased by 1 second. | *Cooldown is decreased by 1 second. | ||
| EnchantBreaker=Elemental Resistance reduction increased by 30. | | EnchantBreaker=Elemental Resistance reduction increased by 30. | ||
| Extortion = MP burn per hit increased by 1. | |||
| Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}. | |||
| Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%). | |||
| Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%. | |||
| Dominion = Enemy All Elemental Resist Decrease effect is increased by 30. | |||
| Holy Sword = Holy Sword's duration is increased by 5 seconds. | |||
| El Assimilation = Increases El Sigil's HP Recovery by 2% (PvP: 0.1%), MP Recovery by 10 (PvP: 1). | |||
<!-- Aisha's True Skills --> | <!-- Aisha's True Skills --> | ||
| Teleport = Casting Speed is increased by 50%. | | Teleport = Casting Speed is increased by 50%. | ||
*When cast, grants Super Armor. | *When cast, grants {{se||Super Armor}}. | ||
| BindingCircle = MP Usage is decreased by 10. | | BindingCircle = MP Usage is decreased by 10. | ||
*Can be used while in midair but has an extra 5 seconds added to its cooldown. | *Can be used while in midair but has an extra 5 seconds added to its cooldown. | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
| EnergyDrain = Ranged Increased from 700 to 900. | | EnergyDrain = Ranged Increased from 700 to 900. | ||
| EnergeticBody = | | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%. | ||
| ManaSteal = MP Absorbed increased by 5. | | ManaSteal = MP Absorbed increased by 5. | ||
| HellDrop = Tracking speed increased by 20%. | | HellDrop = Tracking speed increased by 20%. | ||
| ShadowBody = | | ShadowBody = Further increases Magical Attack power by 2%, MP gain by 3%. | ||
| DarkBurst = Last hit no longer pushes targets away. | | DarkBurst = Last hit no longer pushes targets away. | ||
| ElementalBody = MP absorption per projectile increased by 1. | | ElementalBody = MP absorption per projectile increased by 1. | ||
| ChainBurst = Last hit no longer pushes targets away. | | ChainBurst = Last hit no longer pushes targets away. | ||
| SparklerWave = Attack range is increased. | |||
| SparklerBody = Physical/Magical Attack Power increased by 2%. | |||
| Homunculus = Damage by Homunculus increased by 1.2 times. | |||
| Envelopes = Cooldown reduced by 3 seconds. | |||
| DeathField = Normal Monster Instant Death target increased to 2. | |||
<!-- Rena's True Skills --> | <!-- Rena's True Skills --> | ||
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| ExplosiveTrap = 25% chance of throwing 2 traps. | | ExplosiveTrap = 25% chance of throwing 2 traps. | ||
| Fatality = Increased chance of critical hit. | | Fatality = Increased chance of critical hit. | ||
| BackKick = | | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | ||
| BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20) | |||
| DiveKickBombing = Black Hole feature added when charging forward. | | DiveKickBombing = Black Hole feature added when charging forward. | ||
| Nature'sForce = MP Gain decreased lessened to -10%. | | Nature'sForce = MP Gain decreased lessened to -10%. | ||
| ViolentAttack = | | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits. | ||
| SharpFall = Damage increased depending on height of the fall. | | SharpFall = [Shockwave] Damage increased depending on height of the fall. | ||
| SlideDoubleKick = MP recovery for failed hit increased to 75%. | | SlideDoubleKick = MP recovery for failed hit increased to 75%. | ||
| CrazyShot = Last hit no longer launches. | | CrazyShot = Last hit no longer launches. | ||
| StigmaShot = | | StigmaShot = Magical Defense Reduction increased to 20% | ||
| Gungnir = Damage of Magic Spears are increased by 1.2 times. | | Gungnir = Damage of Magic Spears are increased by 1.2 times. | ||
| FreezingArrow = Explosion damage added upon hit. | | FreezingArrow = Explosion damage added upon hit. | ||
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| PointFire = Tracking state occurs faster. | | PointFire = Tracking state occurs faster. | ||
| AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots. | | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots. | ||
| CatchUp = Spirits' Energy Range is increased by 1.3 times. | |||
| Listen=Chance of activating Whispering of Spirits increased. | |||
| Swing=Trace of Spirits increased by 1. | |||
| PourDown=20% chance to inflict {{se||Wound}} to enemies hit by falling arrows. | |||
| Curiosity=Spirit Sphere range increased by 1.3 times. | |||
<!-- Raven's True Skills --> | <!-- Raven's True Skills --> | ||
| ShadowStep = {{CZ}} attack | | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb | ||
| ShockwaveDivider = 50% chance of ignoring damage reduction and guard. | | ShockwaveDivider = 50% chance of ignoring damage reduction and guard. | ||
| ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times. | | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times. | ||
| HellDive = Grants Super Armor to the first hit. | | HellDive = Grants {{se||Super Armor}} to the first hit. | ||
| HarpoonSpear = | | HarpoonSpear = Additional explosions occur in the area the chain explosion passes. | ||
| SonicSlash = MP burn per slash increased by 1. | | SonicSlash = MP burn per slash increased by 1. | ||
| SupersonicDraw = Increases skill key hold duration by 1 second. | |||
| GigaDrive = Attack Power Increase effect is increased by 1.5 times. | |||
| ShockwaveCutter = Give an increase in Maximize for a short time. | | ShockwaveCutter = Give an increase in Maximize for a short time. | ||
| LimitCrusher = 100% stun chance when fully charged. | | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged. | ||
| Archenemy = Additional javelins and cast speed increased. | | Archenemy = Additional javelins and cast speed increased. | ||
| WildCharge = Charge time reduced by 30%. | | WildCharge = Charge time reduced by 30%. | ||
| EnchantHand = Hitstun time increased and cast speed increased. | | EnchantHand = Hitstun time increased and cast speed increased. | ||
| XCrash = Recover 30% MP on failed hit. | | XCrash = Recover 30% MP on failed hit. | ||
| PowerBomb = | | PowerBomb = Reduces target All Speeds by 15% for 5 seconds. | ||
| IgnitionCrow = Cast speed increased. | | IgnitionCrow = Cast speed increased. | ||
| IfritFlame = | | IfritFlame = Spitfire firing rate increased by 33%. | ||
*Range increased by 50%. | *Range is increased by 50%. | ||
| Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status. | |||
| Hide = Fog of Hell duration increased by 1 second. | |||
| DeathScream = Hell's Dead range is increased by 1.2 times. | |||
| Creeper = Increases the travel distance of Entangling Branches by 20%. | |||
<!--Eve's True Skills --> | <!--Eve's True Skills --> | ||
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| MDA = Command/Active Damage Increase is increased by 2.5 times. | | MDA = Command/Active Damage Increase is increased by 2.5 times. | ||
| MEB = 25% chance to fire 2 Electron Balls. | | MEB = 25% chance to fire 2 Electron Balls. | ||
| HornetSting= Projectiles will follow the curve of paths. | | HornetSting= Projectiles will follow the curve of paths. | ||
| ExplosionImpact= Number of explosions increased. | |||
| AtomicBlaster= Fires plasma particle bullets with 100% critical chance. | | AtomicBlaster= Fires plasma particle bullets with 100% critical chance. | ||
| TeslaShock= Increase knockdown reduction by 10. | | TeslaShock= Increase knockdown reduction by 10. | ||
| SpearBurst = Assault Range is increased by 2 times. | | SpearBurst = Assault Range is increased by 2 times. | ||
| SpearBurstR = Assault Range is increased by 1.2 times. | |||
| AssaultSpearJudgement= Generates black hole while spear is forming. | | AssaultSpearJudgement= Generates black hole while spear is forming. | ||
| AtomicShield= Reduce enemy movement by 50% inside the shield. | | AtomicShield= Reduce enemy movement by 50% inside the shield. | ||
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| GenocideRipper= Prevent enemies from dashing for 5 second. | | GenocideRipper= Prevent enemies from dashing for 5 second. | ||
| SpaceWrench= First hit damage increased. | | SpaceWrench= First hit damage increased. | ||
*Additional hit damage decreased. | |||
| ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | ||
| RiseonPride= High Voltage Current damage increased by 1.2 times. | | RiseonPride= High Voltage Current damage increased by 1.2 times. | ||
| ParticleRay= Can be adjusted while skill key is pressed. | | ParticleRay= Can be adjusted while skill key is pressed. | ||
| ThousandStar= Shock Balls pierce once on mass release. | | ThousandStar= Shock Balls pierce once on mass release. | ||
| TaserPilum= Charge time | | TaserPilum= Full Charge time decreased by 50%, and damage increased. | ||
| EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP. | | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP. | ||
| IllusionThorns= Energy Field duration increased. | | IllusionThorns= Energy Field duration increased. | ||
| SinScissors= 50% chance for 100% critical rate | | SinScissors= 50% chance for 100% critical rate | ||
| CriticalStrike= | | CriticalStrike= Cooldown decreased by 5 sec. | ||
| NeedlesCutting= Homing range increased. | | NeedlesCutting= Homing range increased. | ||
| ElectronicMove= | | KugelBlitz= Duration increased by 2 seconds. | ||
| ElectronicMove= 1 Additional Combat Maneuvers. | |||
| Backdoor={{se||Faint|Stunned}} for 1 sec. longer. | |||
| Friday=Increases the amount of code blocks. | |||
| MindPhotograph=Trap projectile increased by 2. | |||
<!-- Chung's True Skills --> | <!-- Chung's True Skills --> | ||
| Reload = Damage is increased by 1.2 times. | | Reload = Damage is increased by 1.2 times. | ||
*Reloads 3 Cannonballs | *Reloads 3 Cannonballs | ||
| LeapAttack = Can press the skill key again to chain activate [[Back Blast]]. | | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]]. | ||
*Consumes only 50% of [[Back Blast | *Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption. | ||
| BurstWolf = | | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec. | ||
| HeadShot = 25% chance to fire 2 bullets. | | HeadShot = 25% chance to fire 2 bullets. | ||
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | ||
| ElasticBomb = 50% chance to throw bombs a second time. | | ElasticBomb = 50% chance to throw bombs a second time. | ||
| BBS = 25% chance to | | BBS = Additional Elastic Bombs have a 25% chance to become a Big Elastic Bomb. | ||
| ArtilleryNova = Firing speed and range increased by 1.5 times. | | ArtilleryNova = Firing speed and range increased by 1.5 times. | ||
| IronHowling = Additional Shout MP cost decreased by 5. | | IronHowling = Additional Shout MP cost decreased by 5. | ||
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| HeavyRailgun = Remove damage penalty. | | HeavyRailgun = Remove damage penalty. | ||
| MagnumShot = Cannonball consumption reduced by 1. | | MagnumShot = Cannonball consumption reduced by 1. | ||
| TacticalField =Damage | | TacticalField =Damage Reduction effect increased by 10%. | ||
| ExcitingCrash=Awakening Charge Increase increased. | | ExcitingCrash=Awakening Charge Increase increased. | ||
| CannonPrison = Homing projectile travels faster. | | CannonPrison = Homing projectile travels faster. | ||
| FatalCannon = Magic Defense Decrease effect increased by | | FatalCannon = Magic Defense Decrease effect increased by 2 times. | ||
| BraveCover = Transfer State duration is increased to 8 sec. | |||
| GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP). | |||
| Atonement = {{se||Freeze}} duration is increased to 4 sec. | |||
<!--Ara's True Skills --> | <!--Ara's True Skills --> | ||
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| Suppression= Speed reduction increased by 10%. | | Suppression= Speed reduction increased by 10%. | ||
*Defense reduction increased by 10%. | *Defense reduction increased by 10%. | ||
| RagingWave= | | RagingWave= Chance to break enemy defense increased {{tt|by|See [[#Tips and Details|Tips and Details]]}} 33%. | ||
| CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | ||
| HighSpeed= Increase speed by 10% for 6 seconds. | | HighSpeed= Increase speed by 10% for 6 seconds. | ||
| EnergyBurst= | | EnergyBurst= Energy Usage is decreased by 1. | ||
| Repel= | | Repel= Energy Usage is decreased by 1. | ||
| BindEnergy= | | BindEnergy=Able to attack enemies behind. | ||
| RakshasaInferno=MP Usage is decreased by 30. | | RakshasaInferno=MP Usage is decreased by 30. | ||
* | *Energy Usage is decreased by 1. | ||
| ManaDrain= | | ManaDrain= Mana Drain avaliable up to 3 enemies. | ||
| DarknessSever= | | DarknessSever= MP Usage is decreased by 10. | ||
*Cooldown reduced by 1 second | |||
| FoxFire= Debuff duration is increased by 33%. | | FoxFire= Debuff duration is increased by 33%. | ||
| Necromancy= Increase | | Necromancy= Increase Bravery Skill Damage by 5%. | ||
| FoxSpirit = Physical Defense Decrease effect increased by 5%. | | FoxSpirit= Physical Defense Decrease effect increased by 5%. | ||
| WishingStar = Magical Attack Power Increase changed to 15% | |||
| PiercingCharge= Movement distance increased by 20%. | |||
| GuardingCharm= Number of talismans increased by 1. | |||
| FoxShadow= Fox Shadow Radius increased by 20%. | |||
| Summon = When cancelled, gain 1 additional Energy. | |||
<!--Elesis' True Skills --> | <!--Elesis' True Skills --> | ||
| Dodge&Slash = | | Dodge&Slash = Can dodge backwards by pressing the skill key + back direction key before or after the {{CZ}} attack. | ||
| SonicAssault = Hold the skill key to charge the skill. | | SonicAssault = Hold the skill key to charge the skill. | ||
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | *Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | ||
| StoicStrong = Receive 10% less damage while in Super Armor status. | | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status. | ||
| RushingSword = Allows you to dash one more time. | | RushingSword = Allows you to dash one more time. | ||
| SaberExtinction = Size and range are increased by 1.3 times. | | SaberExtinction = Size and range are increased by 1.3 times. | ||
| Leap = Shockwave range increased by 1.5 times. | | Leap = Shockwave range increased by 1.5 times. | ||
| SwordofJudgement = Max damage charge time reduced by 50%. | | SwordofJudgement = Max damage charge time reduced by 50%. | ||
| DrasticCharge = Additional MP cost while charging reduced by | | DrasticCharge = Additional MP cost while charging reduced by 50%. | ||
| CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air. | | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air. | ||
| GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50. | | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50. | ||
| AvatarofFire = | | AvatarofFire = Range is increased by 1.2 times. | ||
| InfernalBlade = Last hit no longer launches. | | InfernalBlade = Last hit no longer launches. | ||
| FlameRose = Recover 50% MP on failed hit. | | FlameRose = Recover 50% MP on failed hit. | ||
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| BurningPhantom = Black hole range and power increased by 1.5 times. | | BurningPhantom = Black hole range and power increased by 1.5 times. | ||
| FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added. | | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added. | ||
| SoulIgnition= | | SoulIgnition=Buff duration is increased by 5 seconds. | ||
| ChaserSword = Forward movement distance increased. | | ChaserSword = Forward movement distance increased. | ||
*Push distance decreased. | *Push distance decreased. | ||
| BloodFalls = Elemental Resistance Reduction increased by 100. | | BloodFalls = Elemental Resistance Reduction increased by 100. | ||
| BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%. | |||
| Breeze = Enemy chasing sword increased by 1. | |||
| UnbrokenBelief = Guard Stone activation duration is increased by 10 sec. and activation HP is increased by 10%. | |||
| OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP) | |||
| Spearhead = Overwhelming strike causes [Stun]. | |||
| Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}. | |||
<!--Add's True Skills --> | <!--Add's True Skills --> | ||
| ParticleAccelerator = MP | | ParticleAccelerator = MP consumption decreased by 20. | ||
* Cooldown | *Cooldown decreased by 5 seconds. | ||
| Dissolver = | *Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1. | ||
| PulseCannon = Damage | | Dissolver = Dynamo Mutation Point per successful attack increased by 1. | ||
* Casting Speed | | PulseCannon = Damage increased by 1.1 times. | ||
| | * Casting Speed increased by 1.3 times. | ||
| | | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening. | ||
| | | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening). | ||
| | | QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit]. | ||
| | | Pylon = Action Speed Increased by 20%. | ||
| Magnetron = 1 additional magnetron created at a 100% chance. | |||
| PsionicGenerator = Time between casting and explosion decreased. | | PsionicGenerator = Time between casting and explosion decreased. | ||
| Starfall = | | Starfall = Duration of additional Starfall changed to 100% | ||
| DelayedExplosion = Homing range increased by 1.5 times. | | DelayedExplosion = Homing range increased by 1.5 times. | ||
| ChargedImpulser = Cooldown is decreased by 1 second. | | ChargedImpulser = Cooldown is decreased by 1 second. | ||
*MP Usage is decreased by 10. | *MP Usage is decreased by 10. | ||
| ForceField = | | ForceField = All enemies hit get a debuff that decreases all speed by 10% for 3 sec. | ||
| SealofTime = Reduce Time Sickness duration to | | ZeroKelvinGenerator = Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%. | ||
| SealofTime = Reduce Time Sickness duration to 45 seconds in PvE. | |||
| StardustShower =Ignores guard. | | StardustShower =Ignores guard. | ||
*50% chance to have 100% critical rate. | *50% chance to have 100% critical rate. | ||
| | | Ambulance = Movement Range increased by 20%. | ||
| | | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}}) | ||
| | | Detoxication = Energy Field Duration increased by 2 seconds. | ||
| Allergy = MP Burn increased by 10. | |||
| False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%. | |||
<!-- Lu/Ciel's True Skills --> | <!-- Lu/Ciel's True Skills --> | ||
| TripleShot = Gains 1 additional Combination Point. | | TripleShot = Gains 1 additional Combination Point. | ||
| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds. | | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds. | ||
| FlickShot = Cause an additional explosion to the attacked enemy. | | FlickShot = Cause an additional explosion to the attacked enemy. | ||
*If there isn't another target, it will bounce off the same target | *If there isn't another target, it will bounce off the same target | ||
| EvilClaw = Does not launch attacked enemy and restrains them instead | | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second. | ||
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow. | | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow. | ||
*Final Strike number of hits is increased. | *Final Strike number of hits is increased. | ||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | | TerrorChain = Chain Effect Range is increased by 1.5 times. | ||
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| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | | PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | ||
| AmbushAttack=100% critical hit rate on a successful back attack. | | AmbushAttack=100% critical hit rate on a successful back attack. | ||
| SummonDarkness= | | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | ||
| Oblivion=Amount of enemies hit by Summoning Strike required for [Echo of Death] additional hit reduced by 1. | |||
| ShacklingChain=Shacking range increased by 1.2 times. | | ShacklingChain=Shacking range increased by 1.2 times. | ||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | | DemonicBreath=Skill Charging MP consumption decreased by 50%. | ||
| TwilightJudgment=Load 1 additional bullet. | | TwilightJudgment=Load 1 additional bullet. | ||
| SwiftSmash= | | SwiftSmash=[[Soul Collector|Gathered Souls]] buff gained when activated. | ||
| SpectralSpear= | | SpectralSpear=Souls tracing targets increased by 2. | ||
| SoulEntrapment= | | SoulEntrapment=Attack Radius increased by 20%. | ||
| Bloodlust= | | Bloodlust='Bloodthrist' double attack chance Increased by 1.5 times. | ||
| Desperado= | | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3. | ||
| GardenofHaures= | | GardenofHaures=Start time of mother's HP reduction delayed to 20 seconds. | ||
<!-- Rose's True Skills --> | <!-- Rose's True Skills --> | ||
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | ||
* | *[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%. | ||
| NeedleSobat = Shockwave damage is increased by 1.2 times. | | NeedleSobat = Shockwave damage is increased by 1.2 times. | ||
| Barbecue! = | | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied. | ||
| Landrunner = | | Landrunner = Summon an additional '''RX-79 Land Runner'''. | ||
| Spriggan = Cooldown reduced by 1 second. | | Spriggan = Cooldown reduced by 1 second. | ||
* | *Casting speed increased by 1.3 times. | ||
| GatlingGun = While standby, MP | | GatlingGun = While in standby, consumed MP is decreased by 2. | ||
* | *Upon every hit, 5% chance to inflict {{se||Bleed}} status effect. | ||
| Flamethrower = | | Flamethrower = {{se||Burn}} debuff damage is increased. | ||
* | *{{se||Burn}} debuff duration is increased. | ||
| FlameStrike = Reduces the interval between the flame's hits by 40%. | | FlameStrike = Reduces the interval between the flame's hits by 40%. | ||
| LockonStratos = Attack range is increased by 200%. | | LockonStratos = Attack range is increased by 200%. | ||
| PhotonShower = Explosion happens quicker. | | PhotonShower = Explosion happens quicker. | ||
| AimedStrike = Enemies | | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec. | ||
| BurstGrenade = Explosive Shot radius increased 1.2 times. | | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times. | ||
| Headshot = Double damage chance increased to 45% | | Headshot = Double damage chance increased to 45% | ||
| DoubleGunHawk = Damage is increased by 1.1 times. | | DoubleGunHawk = Damage is increased by 1.1 times. | ||
Line 1,662: | Line 998: | ||
| FakeShot = Damage is increased by 1.1 times. | | FakeShot = Damage is increased by 1.1 times. | ||
*Upon a failed hit, ECP recovery is increased to 75% | *Upon a failed hit, ECP recovery is increased to 75% | ||
On failure, ECP recovery is increased to 75%. | *On failure, ECP recovery is increased to 75%. | ||
| G-35L Flash Grenade=Explosion Range is increased by 30%. | | G-35L Flash Grenade=Explosion Range is increased by 30%. | ||
*On successful hit, | *On successful hit, gain the skill to apply {{se||Faint|Stun}}. | ||
| Crossmore=Damage is increased by 1.1 times. | | Crossmore=Damage is increased by 1.1 times. | ||
*MP Usage is decreased by 20%. | *MP Usage is decreased by 20%. | ||
| Lightweight Mine= | | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds. | ||
| Viper Shot=Aiming range is increased by 30%. | | Viper Shot=Aiming range is increased by 30%. | ||
| KS-83 = | | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%. | ||
| Robot Detonation = | | Robot Detonation = Summon 1 additional full width Land Runner. | ||
| MiracleVision = | | MiracleVision = Increase Maximize by 5%. | ||
| MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | | MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | ||
| ChainPowder = Damage from shot increased by 10%. | | ChainPowder = Damage from shot increased by 10%. | ||
| WesternFire = Cooldown from back hit decreased to 1.5x. | | WesternFire = Cooldown from back hit decreased to 1.5x. | ||
| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = | | GunGuard = [Top Spin] activation chance increased by 50%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = | | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies. | ||
| ServoNitro = MP | | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air. | ||
| NeilSniping = | | NeilSniping = MP Recovery per shot left increased by 50%. | ||
| C4 = | | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times. | ||
| PhantomChaser = Cooldown is decreased by 3 seconds | | PhantomChaser = Cast speed increased by 20% | ||
*Cooldown is decreased by 3 seconds. | |||
| BlazingBullet = | | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage. | ||
| LimitOver = | | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP). | ||
| MagneticGuard = Damage | | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec. | ||
*Damage increased by 1.2 times | |||
| Phantom Shot = MP burn increased by 5. | |||
| EX-S Viper= Fire speed of EX-S Viper increased by 20%. | |||
| LimitOver = Damage of all skills increased by 3%. | |||
| MagnetismField=Magnetism duration increased by 50% | |||
| MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP). | |||
<!--Ain's True Skills--> | <!--Ain's True Skills--> | ||
Line 1,709: | Line 1,051: | ||
*Radius increase upon a max charge increased by 50%. | *Radius increase upon a max charge increased by 50%. | ||
*Damage increase upon a max charge increased by 30%. | *Damage increase upon a max charge increased by 30%. | ||
| Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds. | |||
| Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only). | | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only). | ||
| Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times. | | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times. | ||
Line 1,716: | Line 1,059: | ||
*50% chance to ignores guard. | *50% chance to ignores guard. | ||
| Angriff= Consumed MP during charging reduced to 8. | | Angriff= Consumed MP during charging reduced to 8. | ||
| Eid Weise = Grants Super Armor when | | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid]. | ||
| Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb]. | |||
| Wind Einfallen = | |||
| Alchimie Eid = Cooldown is decreased by 5 seconds. | | Alchimie Eid = Cooldown is decreased by 5 seconds. | ||
| Requiem = Obtain 3 random [Eids] at a 50% chance. | |||
| Requiem = 50% chance | | Ruhig = Duration of [Cycle Circle] increased by 1.5 times. | ||
| Ruhig = Cycle Circle | | Elfe = Duration of [Contract Chant] increased by 1.5 times. | ||
| Elfe = Contract Chant | | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint]. | ||
| Wechsel = | | Wechsel = Reduce Absorption usage by 50%. | ||
| Alptraum = Duration of Tornado is increased by 1.5 times. | | Alptraum = Duration of Tornado is increased by 1.5 times. | ||
| Schmerz = Cooldown is decreased by 20%. | | Schmerz = Cooldown is decreased by 20%. | ||
Line 1,732: | Line 1,074: | ||
| Nichts Feld = All resistance increase is increased by 50. | | Nichts Feld = All resistance increase is increased by 50. | ||
*All resistance activation chance increase is increased to 2 times. | *All resistance activation chance increase is increased to 2 times. | ||
| Brechen = Initial explosion range is increased by 1.2 times. | |||
| Fesseln = Duration of Shackle Link increased by 1.5 times. | | Fesseln = Duration of Shackle Link increased by 1.5 times. | ||
| Totentanz = Awakening duration increase per hit enemy increased. | | Totentanz = Awakening duration increase per hit enemy increased by 1 second. | ||
| Leere = 2 seeds are created at a 25% chance. | | Leere = 2 seeds are created at a 25% chance. | ||
| Abgrund = All attack ignores enemy's defense | | Abgrund = All attack ignores 50% enemy's defense (25% in PvP). | ||
| Ausrottung = MP Refunded upon failed attack increased by 20%. | | Ausrottung = MP Refunded upon failed attack increased by 20%. | ||
| Moder = Fragment's range increased by 30%. | | Moder = Fragment's range increased by 30%. | ||
| Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | | Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | ||
| | | Niederschreiben = Number of Spheres Increased by 2. | ||
| Hemmung = Ignores Guard. | |||
| Segen = Buff, Debuff Duration is increased by 5 seconds. | |||
| Ruf = Mark Duration Increased by 1 second. | |||
| Heimsuchen = Punishment is increased by 3. | |||
| Addieren = When the skill is activated, MP Cost per second is decreased by 5. | |||
<!--Laby's True Skills--> | |||
| Inner Aurora = Sentimental Point charge speed is increased by 50%. | |||
| Hang On! = Recovers 5 additional Sentimental Points. | |||
| Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP). | |||
| I'm Helping! = 50% chance of not consuming any MP. | |||
| Rolly Rolly = Squishy Lump travel duration increased. | |||
| Distortion = Enemy loses more MP. | |||
| Want Candy? = May pierce enemy at a 50% chance. | |||
| Gurumi = Add debuff that decreases Action Speed by 10%. | |||
| Flashy = Attack range increased. | |||
| Festival = Homing Range increase by 1.2 times. | |||
| Got You! = MP cost decreased by 20% | |||
*{{se||Freeze}} duration increased by additional 2 seconds. | |||
| Handy Vines = Sensing Range increased by 25%. | |||
| Poco...! = '''Roll!''' Damage increased by 1.2 times. | |||
| Look! = Use 1 less Sentimental Point. | |||
| Bramble, Grow! = Damage per Sentimental Point increase. | |||
| Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times. | |||
| Pretty Flower = All Speed Reduction increased by an additional 5%. | |||
| Zumyu...! = Black Hole Radius increased by 1.2 times. | |||
| Bibi...! = Bite Radius increased by 1.2 times. | |||
| Flower Garden = Damage per Sentimental Point increase. | |||
| Whimsey = Special Gas Field Duration increased by 2 seconds. | |||
| Caramel = Movement Speed decrease effect is increased to 70%. | |||
| Boing = Grants {{se||Super Armor}} when casting. | |||
| Ding Dong = Present Bomb range increased. | |||
<!-- Noah's True Skills--> | |||
| Ambush= Attack from the front Damage Reduction increased by 5%. | |||
| Mirage= Physical Defense Reduction increased by 5%. | |||
| Chilling Edge=Additional 1 Mana Burn per hit. | |||
| Polaris={{se||Confusion}} duration increased by 1 second. | |||
| Natal Chart=Chance of applying Mystical Effect increased. | |||
| Nebula=Effect efficiency increased by 20%. | |||
| Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP). | |||
| Beyond=Magical Defense debuff increased by 2%. | |||
| Dance of Silent Night=Create an additional Moon Stone. | |||
| Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times. | |||
| Phantastic Dream=Damage Increase after some time increases by 15%. | |||
| Ominous Dream=Dark Space Range increased by 1.2 times. | |||
| Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds. | |||
<!-- Lithia's True Skills --> | |||
| Sticky Bomb= Increase use by 1 time. | |||
}} | }} | ||
}}<noinclude> | |||
== Other == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| ElEssence = | |||
'''{{color|#00d921|Requires 1 [[El's Essence]] (Item)}}''' | |||
*Uses one when Hyper Active skill is used. (Cannot be used without it) | |||
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence. | |||
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets) | |||
| Master = | |||
{{color|#4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}} | |||
| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | ||
Line 1,749: | Line 1,152: | ||
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | ||
| 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']] | | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']] | ||
| 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: | | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']] | ||
| 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: | | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']] | ||
| 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | ||
| 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']] | |||
| 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']] | |||
| 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
| FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div> | |||
| Combo={{#switch:{{{2|}}} | | Combo={{#switch:{{{2|}}} | ||
| 1=[[File:Exclamation.png]] : All damage values for new and preexisting | | 1=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.<br> | ||
| 2=[[File:Exclamation.png]] : All damage values for new and preexisting | | 2=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.<br> | ||
| 3=[[File:Exclamation.png]] : All damage values for new and preexisting | | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict | | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File: | | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br> | ||
| Power Shot=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Arrow Mastery=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Burning Nasod Hand=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Overheat=[[File:Status 068.png]] : | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : | | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Electron Ball=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Queen's Authority=[[File: | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br> | |||
| Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | |||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System| | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br> | ||
| Nasod Armor Combo= | | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br> | |||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{ | | CP Combo={{CB|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Gauge'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | |||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
| Dark Mark= [[File:Status 614.png|20px]] : '''Dark Mark''' lasts for 5 seconds which can be stacked up to 3 times. Damage of [[File:DMX.png|26px|link=Noah#Commands]] is increased by 5% per stack.<br> | |||
}} | }} | ||
| #default = | | #default= | ||
}} | }} |