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Manaflow Overdrive: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The damage increase uses the MP you had when you casted a skill, ignoring the MP spent for it, up until you can move again. For example, using [[Air Stunner]] while at maximum MP will cause the skill to still have a 20% damage increase, ignoring the fact you end up at Max-100 MP from the skill's own cost.
*The damage increase uses the MP you had when you casted a skill, ignoring the MP spent for it, up until the skill's skill freeze frames end. For example, using [[Air Stunner]] while at maximum MP will cause the skill to still have a 20% damage increase, ignoring the fact you end up at Max-100 MP from the skill's own cost.
**Because of the fact that certain skills deal damage after you can already move again, the hits that occur past that point (such as much of [[Impact Zone]] or the final explosions from [[Crazy Worm]]) will use the MP you have the moment their hits occur, not what you had before you first casted the skill.
**Because of the fact that certain skills continue dealing damage after their skill freeze ends, the hits that occur past that point will use the MP you have at that point and update accordingly when spending/gaining MP.
***Notable skills to take this into account for are [[Impact Zone]], [[Screw Driver (Force)|[Mod] Screw Driver]] and [[Crazy Worm]]. Oddly, [[Heavy Press]] retains the full damage bonus throughout both stomps, even though the second stomp has no skill freeze.
*The skill calculations are as follows:
*The skill calculations are as follows:
**As your '''Mana increases''', your '''physical damage increases'''. Formula: [Current MP / Max MP].
**As your '''Mana increases''', your '''physical damage increases'''. Formula: [Current MP / Max MP].
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