Over Taker: Difference between revisions
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=== Updates === | === Updates === | ||
{{tt|05/29/2014 KR|{{*}}{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.<br> | |||
{{*}}Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.<br> | {{*}}Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.<br> | ||
{{*}}Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.|text-align=left}} • | {{*}}Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.|text-align=left}} • |