Attributing Equipment: Difference between revisions

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==== Fire (Blaze) ====
==== Fire (Blaze) ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians.
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians. Ever since the Element Revamp, Fire can now kill.




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==== Poison ====
==== Poison ====
Poison slightly decreases movement speed, and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, its hybrid with Ice makes it a good compromise for PvP. Unlike Fire, not all players have high resistance against Poison. Poison works especially well with fast attacking characters with high base attack power, like Elsword and Dark Magicians.
Poison slightly decreases movement speed, and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, its hybrid with Ice makes it a good compromise for PvP. Unlike Fire, not all players have high resistance against Poison. Poison works especially well with fast attacking characters with high base attack power, like Elsword and Dark Magicians. Ever since the Element Revamp, Poison now lowers Attack Speed Instead.




Poison (Lv1) 5% Chance of Effect
Poison (Lv1) 5% Chance of Effect


Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.


Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.


Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.




Master Poison (Lv2) 8% Chance of Effect
Master Poison (Lv2) 8% Chance of Effect


Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.


Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.


Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.




Triple Master Poison (Lv3) 10% Chance of Effect
Triple Master Poison (Lv3) 10% Chance of Effect


Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds.


Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds.


Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds.




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==== Light (Shock) ====
==== Light (Shock) ====
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights.
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights. Ever since the Element Revamp, when enemies are petrified, they will gain in 10% defense




Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense.


Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds.
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.


Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds.
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds. Petrified enemies gain 10% defense.


==== Dark (Snatch) ====
==== Dark (Drain) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage.
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage.


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Triple Master Snatch (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP.
Triple Master Snatch (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP.
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