Attributing Equipment: Difference between revisions
From Elwiki
no edit summary
No edit summary |
No edit summary |
||
Line 46: | Line 46: | ||
==== Fire (Blaze) ==== | ==== Fire (Blaze) ==== | ||
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians. | Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians. Ever since the Element Revamp, Fire can now kill. | ||
Line 110: | Line 110: | ||
==== Poison ==== | ==== Poison ==== | ||
Poison slightly decreases movement speed, and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, its hybrid with Ice makes it a good compromise for PvP. Unlike Fire, not all players have high resistance against Poison. Poison works especially well with fast attacking characters with high base attack power, like Elsword and Dark Magicians. | Poison slightly decreases movement speed, and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, its hybrid with Ice makes it a good compromise for PvP. Unlike Fire, not all players have high resistance against Poison. Poison works especially well with fast attacking characters with high base attack power, like Elsword and Dark Magicians. Ever since the Element Revamp, Poison now lowers Attack Speed Instead. | ||
Poison (Lv1) 5% Chance of Effect | Poison (Lv1) 5% Chance of Effect | ||
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Master Poison (Lv2) 8% Chance of Effect | Master Poison (Lv2) 8% Chance of Effect | ||
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Triple Master Poison (Lv3) 10% Chance of Effect | Triple Master Poison (Lv3) 10% Chance of Effect | ||
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by | Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds. | ||
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by | Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds. | ||
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by | Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds. | ||
Line 157: | Line 157: | ||
==== Light (Shock) ==== | ==== Light (Shock) ==== | ||
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights. | Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights. Ever since the Element Revamp, when enemies are petrified, they will gain in 10% defense | ||
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. | Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense. | ||
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds. | Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense. | ||
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds. | Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds. Petrified enemies gain 10% defense. | ||
==== Dark ( | ==== Dark (Drain) ==== | ||
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage. | Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage. | ||
Line 175: | Line 175: | ||
Triple Master Snatch (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP. | Triple Master Snatch (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP. | ||
<br/> |