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Infinite Strike: Difference between revisions

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That took a while to figure out...
(That took a while to figure out...)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 |  MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Level Required !! colspan=2 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=3 |  MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Sword Storm !! Shockwave !! Sword Storm !! Shockwave
! rowspan=2 | Sword Storm !! rowspan=2 | Shockwave !! colspan=3 | Sword Storm !! rowspan=2 | Shockwave
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Conwell Pillar !! Pillar Count !! Shockwave Additional Conwell Drop
|-
|-
| align="left" | 95 || rowspan=2 | 140% || rowspan=2 | 864% || rowspan=2 | ?? || rowspan=2 | ?? || 300 MP || rowspan=2 | 27 Seconds
| align="left" | 95 || rowspan=2 | 140% || rowspan=2 | 864% || rowspan=2 | 26 || rowspan=2 | 8 || rowspan=2 | 1~10 || rowspan=2 | 1 || 300 MP || rowspan=2 | 27 Seconds
|-
|-
| align="left" | [Enhanced] || 240 MP
| align="left" | [Enhanced] || 240 MP
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=3 | Light Infinite Strike !! colspan=4 | Enhanced Infinite Strike
! colspan=2 | Haste Infinite Strike !! colspan=4 | Enhanced Infinite Strike
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Attribute Effect !! colspan=3 | Details
! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown !! rowspan=2 | Attribute Effect !! colspan=2 | Damage !! rowspan=2 | Critical Rate
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | MP Usage !! colspan=2 | Damage !! rowspan=2 | Critical Rate
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Sword Storm !! Shockwave
! Sword Storm !! Shockwave
|-
|-
| 99 || rowspan=2 | {{SkillText|Light|80}} || 240 MP || rowspan=2 | {{SkillText|Enhanced|80}} || rowspan=2 | 112% || rowspan=2 | 691.2% || rowspan=2 | 100%
| {{SkillText|Haste|80}} || 21.6 Seconds || {{SkillText|Enhanced|80}} || 112% || 691.2% || 100%
|-
| [Enhanced] || 192 MP
|}
|}


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|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Enhanced Infinite Strike
! colspan=2 | Enhanced Infinite Strike
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Details
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Damage
! colspan=2 | Damage
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== Tips and Details ==
== Tips and Details ==
*It's best to move back a bit before using the skill instead of point-blank because sometimes you can charge right through the enemies at the beginning of the skill and miss them completely, especially Super Armored enemies or unmovable enemies like [[8-X]]'s Boss
*A small enemy in '''Super Armor''' will usually take the full damage from one '''Conwell Pillar''', though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled troughout the skill, but on average, the skill will hit around 40 to 60 times, causing the main '''Sword Storm''' to deal an average of 5,600% ~ 8,400% Physical Damage.
**A medium sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill, causing the main '''Sword Storm''' to deal an average of 7,840% ~ 10,920% Physical Damage.
**Theoretically, an enemy that can take all hits would take 208 hits from the main part alone, dealing a total of 29,120% Physical Damage.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
**The shockwave sends out additional conwell drops to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 conwells summoned on both sides of the shockwave, and most enemies are hit by at least 2 of them.
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[11-4|Debrian Nasod Carrier]] during its '''Energy Buster''' attack.
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
*Enemies that can be launched will be juggled slightly by the '''Conwell Pillars''', but may drop to the ground if none of the dashes hit them up into the air.
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
*As the first conwell pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[8-X]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional conwells dropped after the shockwave will still connect.
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== Updates ==
== Updates ==
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