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Infinite Strike: Difference between revisions

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(That took a while to figure out...)
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*Enemies that can be launched will be juggled slightly by the '''Conwell Pillars''', but may drop to the ground if none of the dashes hit them up into the air.
*Enemies that can be launched will be juggled slightly by the '''Conwell Pillars''', but may drop to the ground if none of the dashes hit them up into the air.
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
*As the first conwell pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[8-X]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional conwells dropped after the shockwave will still connect.
*The '''Conwell Pillars''' become active the moment Elsword passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time.
**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
**As the first conwell pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[8-X]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional conwells dropped after the shockwave will still connect.
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