Sword Fall: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage. With '''Heavy''' it can deal a total of 5,936% (2,366% in PvP) Physical Damage. | *'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage assuming all swords connect. With '''Heavy''' it can deal a total of 5,936% (2,366% in PvP) Physical Damage. | ||
*Conwells can hit | *The Conwells' do not push targets enough to ensure most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets however. | ||
*The Conwells' hitbox begins once they start traveling forward. | *The Conwells' hitbox begins once they start traveling forward, making it effective against enemies above you as well. | ||
*The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them. | |||
*'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them. | |||
*You can move before the skill finishes, about after the 5th Conwell hits the ground. | *You can move before the skill finishes, about after the 5th Conwell hits the ground. | ||
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy. | |||
*There is a | |||
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