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Flick Shot: Difference between revisions

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No, not a nerf. Just a massive brainfart that kinda persisted up until training room update made me realize something wasn't adding up. Uh....whoops?
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(No, not a nerf. Just a massive brainfart that kinda persisted up until training room update made me realize something wasn't adding up. Uh....whoops?)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !! colspan="3" | Damage (Magical) !! rowspan="2" | Triple Shot Chance !! colspan="3" | Max Hits per Bullet !! rowspan="2" | Number of<br>Bullets !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=3 | Level Required !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | CP Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! First Hit !! Magic Bullet !! Additional Hit !! First Hit !! Magic Bullet !! Additional Hit
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Chance !! Amount
|-
|-
| align="left" | 5 || rowspan=2 | 612% || rowspan=2 | 119% || N/A || rowspan=2 | 50% || rowspan=2 | 1 || rowspan=2 | 1 ~ 16 || N/A || rowspan="2" | 2 (3) || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| align="left" | 5 || rowspan=2 | 612% || rowspan=2 | 119% || N/A || rowspan=2 | 1 || rowspan=2 | 1 ~ 8 || N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 119% || 1 ~ 16
| align="left" | [Enhanced] || 119% || 1 ~ 8
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !! colspan="3" | Damage (Magical) !! rowspan="2" | Triple Shot Chance !! colspan="3" | Max Hits per Bullet !! rowspan="2" | Number of<br>Bullets !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=3 | Level Required !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | CP Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! First Hit !! Magic Bullet !! Additional Hit !! First Hit !! Magic Bullet !! Additional Hit
! Chance !! Amount
|-
|-
| align="left" | 5 || rowspan=2 | 507% || rowspan=2 | 91% || N/A || rowspan=2 | 50% || rowspan=2 | 1 || rowspan=2 | 1 ~ 16 || N/A || rowspan="2" | 2 (3) || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| align="left" | 5 || rowspan=2 | 507% || rowspan=2 | 91% || N/A || rowspan=2 | 1 || rowspan=2 | 1 ~ 8 || N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 91% || 1 ~ 16
| align="left" | [Enhanced] || 91% || 1 ~ 8
|}
|}


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== Tips and Details ==
== Tips and Details ==
*While not a listed effect of the '''[Enhanced]''' level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of.
*While not a listed effect of the '''[Enhanced]''' level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
**'''[Enhanced] Flick Shot''' can deal up to 5,032% (1,992% in PvP) Magical Damage with 2 bullets or 7,548% (2,988% in PvP) Magical Damage with 3.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill deals hits for as long as the bullet's duration lasts. Because the duration starts the moment the bullet appears, and not when it first splits, you must attack at point blank range of the first target to deal the most amount of hits possible.
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
**'''[Enhanced] Flick Shot''' will continue to hit the same target if there aren't multiple targets to ricochet off of, making it a very powerful tool for most boss fights. If used point blank so the bullet starts dealing damage the moment it appears, it can deal 8,840% (3,496% in PvP) Magical Damage with 2 bullets or 13,260% (5,244% in PvP) Magical Damage with 3.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point blank to deal the maximum amount of hits.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
**Because of this unreliability, it is mostly a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') rather than actually clearing mobs.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
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