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Head Shot/ModA: Difference between revisions

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| align="left" | 99 || 235% → 587.5%
| align="left" | 99 || 235% → 587.5%
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Magic Bullet<br>(Magical) !! Charge<br>Duration !! Number of<br>Penetrations !! Double Damage<br>Chance !! MP Usage !! Cooldown
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| align="left" | 99 || 742% → 1855% || 1 Second  || Infinite || 30% || 30 MP || 4 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Magic Bullet (Magical)
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| align="left" | 99 || 223% → 558%
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|}
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*The skill must be held for the entire duration to do any more than base damage.
*The skill must be held for the entire duration to do any more than base damage.
*The skill will automatically fire when full charge is met.
*The skill will automatically fire when full charge is met.
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== Updates ==
*04/05/2018 KR
**PvE damage increased.
**PvP damage decreased.
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