Head Shot/ModA: Difference between revisions
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| align="left" | 99 || 235% → 587.5% | | align="left" | 99 || 235% → 587.5% | ||
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== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Level Required !! Magic Bullet<br>(Magical) !! Charge<br>Duration !! Number of<br>Penetrations !! Double Damage<br>Chance !! MP Usage !! Cooldown | |||
|- | |||
| align="left" | 99 || 742% → 1855% || 1 Second || Infinite || 30% || 30 MP || 4 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Level Required !! Magic Bullet (Magical) | |||
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| align="left" | 99 || 223% → 558% | |||
|} | |} | ||
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*The skill must be held for the entire duration to do any more than base damage. | *The skill must be held for the entire duration to do any more than base damage. | ||
*The skill will automatically fire when full charge is met. | *The skill will automatically fire when full charge is met. | ||
<br> | |||
== Updates == | |||
*04/05/2018 KR | |||
**PvE damage increased. | |||
**PvP damage decreased. | |||
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