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[[File:6-7 Icon.png|right]]
{{Languages|Halls of Water}}
 
{{DungeonPage
=Halls of Water=
| Orient=2
 
| Color={{ColorSel|Village|7}}
== Map Layout ==
| DunButton=7-7Button.png
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| SmallPic=6-7 Icon.png
| BigPic=7-4new2.png
| DunName=Halls of Water
| Quotation=Ran the Dark Earl has many secrets... This is where the battle of Hamel's fate begins...
| Description=The heart of the temple. Something huge is happening here.
| LvNeed=65-68
| LvFit=8260
| DunMap=[[File:New7-4Map.png]]
| Mob=<dfn>{{</dfn>
|[[File:Shadow_Port_Walker.jpg|60px]]
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons.
|
*'''Claw Swipe:''' Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
*'''Claw Slam:''' Slam its claws downward, knocking targets down and away.
*'''Recover Claw:''' When knocked down, spring back on its feet with an overhead claw slash.
|-
|[[File:Shadow_Port_Trickster.jpg|60px]]
|'''Shadow Port Trickster''' - A large Shadow monster with advanced magical capabilities.
|
*'''Wind Totem:''' A blue totem that creates a sphere of wind that increases the stats of the mobs.
*'''Fire Totem:''' A red totem that emits homing fireballs.
*'''Lightning Bolt:''' The Trickster shoots a bolt of lightning out of his hands.
|-
|[[File:ShadowPortCharger_Head.jpg|60px]]
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons.
|
*'''Charge:''' It will run forward, damaging any players within its path.
*'''Grab:''' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|-
|[[File:ShadowPortDefender_Head.jpg|60px]]
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons.
|
*'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
*'''Dark Aura:''' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
*'''Crescent Slash:''' When knocked down, recover by swinging its thorn like arms ins a circle.
|-
|[[File:ShadowPortSniper_Head.jpg|60px]]
|'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons.
|
*'''Aimed Light Beam:''' Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal '''Shadow Sniper''' the laser can be aimed in all directions including into the back and foreground.
|-
|[[File:Hamel-shadow-port-voider.jpg|60px]]
|'''Shadow Port Voider''' - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.
|
*'''Energy Bolt:''' If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
|-
|-
! Difficulty
|[[File:Hamel-blood-linker.jpg|60px]]
! Map
|'''Blood Linker''' - This is a red alternate form of the Shadow Linker.
|
*'''Blood Link:''' The Blood Linker will link itself with a player eating away at their health gradually.
|-
|-
| '''Normal'''
|[[File:Hamel-mana-linker.jpg|60px]]
| [[Image:Halls_of_Water_Map_N.png]]
|'''Mana Linker''' - This is a blue alternate form of the Shadow Linker.
|
*'''Mana Link:''' The Mana Linker will link itself with a player eating away at their mana gradually.
|-
|-
| '''Hard / Very Hard'''
|[[File:Hamel-shadow-linker.jpg|60px]]
| [[Image:Halls of Water Map HVH.png]]
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Resiam Outskirts| Shadow Master]].
|
*'''Link:''' Links itself with a player causing them to have significantly reduced movement and attack speed.
*'''Latch:''' Latch onto a player, causing their controls to be reversed, must be shaken off.
|-
|-
|}
|[[File:Fallen_Red_Knight.jpg|60px]]
 
|'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons.
==Mobs==
|
 
*'''[[Lord Knight]] Commands:''' It can perform very basic Lord Knight commands.
'''Shadow Port Walker''': This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.<br>
*'''[[Sonic Blade]]:''' They can use Sonic Blade exactly the same way that Elsword can.
'''Shadow Port Trickster''':These will summon Wind and Fire totems to support themselves in combat and will attack with a weaker copy of Aisha's [[Lightning Bolt]].<br>
'''Shadow Port Charger''': This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.<br>
'''Shadow Port Defender''': This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.<br>
'''Shadow Port Sniper''': This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser.<br>
*Many of these have been placed in positions where they will 'platform glitch' and teleport to much more difficult to reach places of the room if they are allowed to fire even once.
'''Shadow Port Voider''': These snakes will consume basic magic attacks and use the energy to heal itself.  It fires energy bolts very similar to Eve's Mega Electron Balls.<br>
*It will heal 10% of its maximum hp per each bolt consumed.
'''Blood Linker''': This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned.<br>
'''Mana Linker''': This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned.<br>
'''Shadow Linker''': These will try to link to players and reduce their attack speed.<br>
'''Fallen Red Knights''': Unlike the Red Knights from [[6-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They have much more health than other enemies and can combo much like players.<br>
 
==Miniboss: Shadow Stinger==
 
===Moves===
*'''Forward Spikes''' Impales you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance.<br>
*'''Spike Ball''' Brings out all the spikes on it, impaling and knocking down anyone nearby.<br>
*'''Spike Roll''' Its knockdown-counter attack. Rolls forward or backwards to impale and knockdown with its spikes.<br>
*'''Spike Fall''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms.<br>
*'''Crystal Stinger''' Brings forth a large crystal in its chest to stab through anything in front of it.<br>
**Even though this is its special attack it does less damage than any of its other attacks.
 
===Information===
*Stoic threshold of 30 hits.
 
 
==Miniboss: Bizarre Conrad==
 
===Moves===
*'''Fake Heaven's Fist''' Summons a rocket propelled fist to attack you with in a similar fashion to [[Heaven's Fist]].<br>
*'''Fake Hornet's Sting''' Conrad whisks out a cannon (similar to that of [[Code Exotic|Code Exotic's]]) and fires a missile at you. He then chucks the cannon at you when he's done.<br>
*'''Slide''' Conrad slides either away or towards you in his UFO, this can deal damage.<br>
*'''Health Conversion''' Conrad will remove some of his mana in order to regain some health.<br>
*'''Triple Spear''': Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.
 
===Information===
*He can only be knocked down with launching attacks.
*Does not have either a stoic or knockdown threshold like other bosses allowing him to be easily combo'd with any sufficiently quick chain of attacks once caught until defeated.
 
 
==Miniboss: Giant Hammer Bobosse==
 
===Moves===
*'''Smash''': Bobosse will simply smash his hammer once onto the ground.
*'''Launcher''': Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
*'''Double Hit''': Bobosse will become super-armored and smashes his hammer twice into the ground.
*'''Quake Smash''': Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground and send out a strong gust of wind that reaches far from the point of impact.
 
===Information===
*Stoic threshold of 30 hits.
 
 
==Miniboss: Fallen Chloe==
You will only fight Fallen Chloe on Hard or Very Hard mode.
 
===Moves===
'''Advanced Kick Combo''': Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to [[Wind Sneaker]] combo ZZ→ZZZ.<br>
'''Slash''': Chloe draws her knife and slashes you twice with it. Induces KD and [[Status Effects|Bleed]].<br>
'''Tumble''': Tumbles backwards; she can activate this even while being combo-ed.  Completely invincible during the animation.<br>
'''Air Kick Combo 1 & 1/2''': Chloe performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.  Similar to [[Combat Ranger]] combo →→↑ZZZ canceled on second Z.<br>
'''[[Nature Force]]: Dark Ver.''':  Chloe imbues her attacks with the power of darkness.  Similar to [[Wind Sneaker]]'s  [[Nature Force]] active skill.<br>
'''[[Spinning Kick]]: Dark Ver.''':  Chloe spins horizontally, drilling into opponents with her feet. Similar to [[Combat Ranger]]'s  [[Spinning Kick]] special active skill.  This deals substantial damage.<br>
'''[[Slide Double Kick]]: Dark Ver.''':  Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to [[Wind Sneaker]]'s [[Slide Double Kick]] special active skill.  This deals enormous damage.<br>
 
===Information===
*Has very high resistance (300\500 or higher) to most elements.
*High attack and recovery speed.
*High defense and attack power.
*Has 10% evasion, if triggered she will automatically 'dodge' all other attacks from the player for several seconds.
*Stoic threshold of 20 hits.
 
 
==Miniboss: Victor==
 
===Moves===
'''Victor Combo''': Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames. <br>
'''Victor Swing''': Poses then swings his fists into the air to throw you upwards while in super armor. <br>
'''Victor Charge''': Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.<br>
'''Victor Assault''': Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.<br>
*If he fails to land on a valid target he will not continue with his combo.
'''Body Slam''': Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.<br>
 
===Information===
*Has 500\500 resistance to all elemental weapon enchantments.
*Due to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
*Stoic threshold is 30 hits.
 
 
{{Infobox_character |image=[[File:Ran.png|center]]}}
==Boss: Ran==
===Moves===
*'''Dark Sword Combo''': Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
**When in awakening its range, speed, and damage is increased. 
**While he can be interrupted while doing this attack, if he is in awakening the secondary magical attacks will still proceed uninterrupted.
 
*'''Black Fire Claw''': Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
**The claw will generally knock whoever is hit towards Ran, who will then usually try to catch with a '''Dark Sword Combo'''.
**He will always target the player furthest away from him with this attack.
**Range, size, knock-back force, and damage is greatly increased by his Awakenings.
**Hitbox becomes larger than visible claw size when he is awakened making it more difficult to avoid.
 
*'''Shadow Clone''': If you try to distance yourself from Ran, he will create a clone of himself next to you and attack.
**He will always target the player furthest away from him with this attack.
**The clone will always appear to the side of you that's furthest from him.
 
*'''Aerial Black Fire Claw''': Ran will ascend to the air and will move left or right of the stage for a small distance. He will use '''Black Fire Claw''' to swipe anyone that is close to him as he descends.
**While he can be interrupted while doing this attack, his claw will still appear regardless.
 
*'''Black Flame Burst''': Ran will swing his sword and unleash a trail of black fire towards you.  He will only use this after his second awakening.
**He will skill delay all players regardless of distance after he finishes his opening taunt for this attack to prevent escape.
**While he can be interrupted while doing this attack, the flame burst will still proceed uninterrupted.
 
*'''Black Destiny''': Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy.  He will only use this after his second awakening.
**He will skill delay all players regardless of distance at the start of this attack preventing escape.
**While he can be interrupted while doing this attack, the rapid flame bursts and maybe even the dark energy eruption will still proceed uninterrupted depending on when he's interrupted.
 
*'''Reverse Gravity''': A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted.  He will only use this regularly after his first awakening, his second awakening will almost double its area of effect.
**This attack will abruptly cancel many special actives used within its area of effect.
 
*'''Awakening I: Dark Enhancement''': After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will now inflict [[Status Effects|Curse]] on you.
**All claw related attacks become larger and more damaging.
 
*'''Awakening II: Fire Enhancement''': After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will now inflict [[Status Effects|Burn]] on you.
**All claw related attacks become even larger and more damaging.
 
===Information===
*Approximately 5,500,000HP (35 Life Bars) on Very Hard.
*His defense lowers damage by about ~25% on Very Hard against a level 60.
*Has 500\500 resistance to Dark element.
*Has 300\500 or higher resistance to virtually all other elements.
*Stoic threshold is 20 hits.
*Has 10% evasion, if triggered he will automatically 'dodge' all other attacks from the player for several seconds.
*Very high hit recovery speed allows him to start a special attack even while being attacked himself.
*Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
**Beware that if he is interrupted while doing an attack he can immediately start another.
*Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed.
*Also, Ran is Ara's brother
 
===Tactics===
 
 
==Boss Drops==
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="50" | Stage
|[[File:Fallen_Red_Knight.jpg|60px]]
! width="150" | Image
|'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons.
! width="100" | Name
|
! width="75" | Class
*'''[[Rune Slayer]] Commands:''' It can perform very basic Rune Slayer commands.
! Stats
*'''[[Flame Geyser]]:''' They can use Flame Geyser exactly the same way that Elsword can.
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
|[[File:Shadow_Stinger.jpg|60px]]
|'''Shadow Stinger''' - A deadlier creature of the shadows. Has spikes on it.
|
*'''Forward Spikes:''' Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
*'''Spike Ball:''' Extends all the spikes on it, impaling anything nearby. Induces KD.
*'''Spike Fall:''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
*'''Crystal Stinger:''' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
*'''Spike Roll:''' When knocked down, roll forwards with its spikes extended outwards.
|-
|-
| [[6-7]]<br />
|[[File:Bobosse.png|60px]]
| [[Image:ramhorn.png|center|ramhorn.png]]
|'''Giant Hammer Bobosse''' - A powerful demon with a special chain flail.
| Ran's Horns<br />
| Common<br />
|
|
'''Face Accessory (Top):'''<br />
*'''Smash:''' Bobosse will simply smash his hammer once onto the ground.
 
*'''Launcher:''' Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
Action Speed +2%<br />
*'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground.
 
*'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
Movement Speed +1%<br />
*'''Recovery Smash:''' Swing his hammer a full 180 degrees before standing back on his feet.
 
Jump Speed +1%<br />
|-
|-
| [[6-7]]<br />
|[[File:VictorFace.jpg|60px]]
| [[Image:ramsword.png|center|ramsword.png]]
|'''Victor''' - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
| Hendel Bites<br />
|
| Common<br />
*'''Victor Combo:''' Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames.
*'''Victor Swing:''' Poses then swings his fists into the air to throw you upwards while in super armor.
*'''Victor Charge:''' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
*'''Victor Assault:''' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.
**If he fails to land on a valid target he will not continue with his combo.
*'''Body Slam:''' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.
'''Note:'''
*Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
*Due to his strange physical properties, he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
|[[File:Ranface.png|60px]]
|'''[[Ran]]''' - The demon possessing [[Aren]]'s body and the leader of the demons invading Hamel. He has captured the Water Priestess and has obtained the Water Seal from Avalanche.
|
|
'''Accessory (Bottom Piece):'''
*'''Dark Sword Combo:''' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. He can cancel this attack on his own after the first two strikes.
*'''Black Fire Claw:''' Ran will materialize a shadow arm and use it to slash you. He will use this move when you are more than a certain distance away from him. He will always target the player furthest away from him with this attack.
*'''Shadow Clone:''' If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. He will always target the player furthest away from him with this attack.
**He can still use this move even if you stay close to him, however he will use it less.
*'''Aerial Black Fire Claw:''' Ran will ascend to the air and will move left or right of the stage for a small distance. He will use '''Black Fire Claw''' to swipe anyone that is close to him as he descends.
*'''Black Flame Burst:''' Ran will swing his sword and unleash a trail of black fire towards you. Includes freeze frames. He will only use this after his second awakening.
*'''Black Destiny:''' Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. Includes freeze frames. He will only use this after his second awakening.
*'''Fallen Fire Claw:''' When Ran is knocked down on his knees, he will materialize a claw and sweep overhead while he stands back up.
*'''Reverse Gravity:''' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted.  He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect.
*'''Awakening I: Dark Enhancement:''' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict {{se||Curse}} on you. All claw related attacks become larger and more damaging.
*'''Awakening II: Fire Enhancement:''' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict {{se||Burn}} on you. All claw related attacks become even larger and more damaging.
'''Note:'''
*Has a stoic threshold of 20 hits.
*Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
*When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
<dfn>}}</dfn>
| Dialogue=
{{tabber
|$divclass=tabber-vertical
|Mid Dungeon Cutscene={{*}}{{StoryIcon|Ran}} '''Ran''': ''It has already been placed into the hands of the water priestess... Time is on my side.''
|Dungeon Victory Quote=
{{tabber
|$divclass=tabber-horizontal
|Normal=
{{CharsTabs
|EL=
*'''Elsword''': ''Hmph! Not bad, Ran. But I'm always training with Raven and Sis!''
*'''Elsword''': ''Demon! Stop caring about the Priestess and the prophecy and get lost!''
*'''Elsword''': ''Now the Water El and the Water Priestess are both safe! I'm glad we were able to stop them before it was too late. About Sir Helputt... We have to believe he will come back, Chung.''
|AI=
*'''Aisha''': ''Ran... He retreated this time, but I feel like this is not the end. I hope we were able to learn more... But I suppose this is the best we can do at the moment.''
*'''Aisha''': ''The Water Priestess is safe! Hamel should return back to normal as well, right? What a relief!''
*'''Aisha''': ''Ran ran away. Fine! Run away! Don't even think about coming back!''
|RN=
*'''Rena''': ''Will the water go back to its original state?''
*'''Rena''': ''Now that the leader has retreated, other demons should have retreated as well, right?''
*'''Rena''': ''The demons were aiming for Priestess and the prophecy? The prophecy... That's amazing... I wonder what will happen to Elrios?''
|RA=
*'''Raven''': ''I don't feel good about this. Ran was also a Commander, this wouldn't have been his full strength... Why did he retreat?''
*'''Raven''': ''Ran... ran away. We won't chase him for now, but I'm sure we will meet again soon.''
*'''Raven''': ''Black Armored Knight... So he was Chung's father all along. I feel sorry seeing him controlled by Ran... There must be a way to get him back to normal. It worked for me.''
|EV=
*'''Eve''': ''Ran is the most evil guy out there!''
*'''Eve''': ''I felt great energy from that demon... I don't understand why he retreated. He seemed to be concerned for that woman. Is that why?''
*'''Eve''': ''The Water Priestess is thankfully safe. The Water El is also stable. It's good. Though many things are still veiled in secrets...''
|CS=
*'''Chung''': ''How can they do this to my father…I will never forgive them!''
*'''Chung''': ''I'm sorry Father... What could I have done...''
*'''Chung''': ''I still have not found a way to rescue my father!''
|AR=
*'''Ara''': ''Brother...! I did not think we would see each other like this... But!! I will not give up. I will return you back to how you used to be!''
*'''Ara''': ''Ran! Stop. I will not allow you to commit crimes with my brother's body any longer!''
*'''Ara''': ''...I'm sorry...''
|ES=
*'''Elesis''': ''The commander of demons? Your cowardly ways in attempts to defeat me are disappointing.''
*'''Elesis''': ''Hmph! He's quick to run away. Pathetic! Even Chloe wasn't this bad! You should be ashamed of yourself!''
*'''Elesis''': ''Let's attack all of your clones... This battle won't be easy but I will prevail and win in the end!!''
|AD=
*'''Add''': ''This demon commander is a strong one, unlike the ones I confronted before. I should extend the limits for demon's data collection on battle power.''
*'''Add''': ''This demon gives off the Dark El's negative energy... I have a feeling I'll see him again... keke, I should prepare for it... until that day.''
*'''Add''': ''Water Priestess, are you directly connected with the El power? If only..I could use that power... huhu''
|AN=
*'''Ain''': ''That long haired demon commander... I feel like I am going to run into him again in the future.''
*'''Ain''': ''(The Priestess and the prophecy... All information I should have known about. Why...)''
*'''Ain''': ''I'm glad the Water El and the Water Priestess are safe. Though I'm slightly disappointed we couldn't capture the demon.''
}}
|Heroic=
{{CharsTabs
|EL=
*'''Elsword''': ''Demon! Stop caring about the Priestess and the prophecy and get lost!''
*'''Elsword''': ''-''
*'''Elsword''': ''-''
|AI=
*'''Aisha''': ''-''
*'''Aisha''': ''-''
*'''Aisha''': ''-''
|RN=
*'''Rena''': ''The Water Priestess is regaining her powers back...''
*'''Rena''': ''Will the water go back to its original state?''
*'''Rena''': ''What was their sole purpose in this?''
*'''Rena''': ''Now that the leader has retreated, other demons should have retreated as well, right?''
*'''Rena''': ''The demons were aiming for Priestess and the prophecy? The prophecy... That's amazing... I wonder what will happen to Elrios?''
|RA=
*'''Raven''': ''-''
*'''Raven''': ''-''
*'''Raven''': ''-''
|EV=
*'''Eve''': ''Ran is the most evil guy out there!''
*'''Eve''': ''I feel very strange... is this because of Ran?''
*'''Eve''': ''The Water Priestess is regaining her powers back~''
|CS=
*'''Chung''': ''How can they do this to my father... I will never forgive them!''
*'''Chung''': ''I still have not found a way to rescue my father!''
*'''Chung''': ''The Water Priestess is recovering but Ran will never be forgiven!''
*'''Chung''': ''I'm sorry Father... What could I have done...''
|AR=
*'''Ara''': ''...I'm sorry...''
*'''Ara''': ''-''
*'''Ara''': ''-''
|ES=
*'''Elesis''': ''The commander of demons? Your cowardly ways to defeat me are disappointing.''
*'''Elesis''': ''I vowed to fight you till the end... There are no regrets even if I perish on the battlefield!! Ran!! Bring it on!!''
*'''Elesis''': ''Let's attack all of your clones...<br>This battle won't be easy but I will prevail and win in the end!!''
*'''Elesis''': ''The commander of demons?<br>Your cowardly ways in attempts to defeat me are disappointing.''
|AD=
*'''Add''': ''This demon gives off dark El's negative energy... I have a feeling I'll see him again... keke, I should prepare for that... until that day.''
*'''Add''': ''This demon leader is a strong one, unlike the ones I confronted before. I should extend the limits for demon's data collection on battle power.''
*'''Add''': ''Water Priestess, are you directly connected with the El power?<br>If only..I could use that power... huhu''
|LC=
*'''Lu/Ciel''': ''Are you awake, water priestess? Soon this place will be peaceful again. Now that we have time... Shall we have tea?''
*'''Lu''': ''Ran... This is my first time seeing him. If his goal is what I think it is, we will surely meet again.''
*'''Lu''': ''Hm~ What a powerful fellow. Judging from his appearance though, he's not my taste. Hm? What's with that look, Ciel~?''
*'''Ciel''': ''The Dark Earl... This one is different from all of the demon commanders we've met thus far. What are they plotting…?''
*'''Ciel''': ''Are you awake, water priestess? Soon this place will be peaceful again. Now that we have time... Shall we have tea?''
|RS=
*'''Rose''': ''Although we lost Ran, it looks like we've rescued the Water Priestess…!''
*'''Rose''': ''This is the Water Priestess… she is a huge clue to the source of disaster.''
*'''Rose''': ''So this is the Water Priestess… Zero, is it true that a Water Master existed in the past, too?''
|AN=
*'''Ain''': ''That long haired demon general... I feel like I am going to run into him again in the future.''
*'''Ain''': ''I'm glad the Water El and the Water Priestess are safe. Though I'm slightly disappointed we couldn't capture the demon.''
*'''Ain''': ''-''
}}
}}
}}
| BDrop={{tabs|name=1|divclass=forceland|tab1=Shadow Sword|contents1={{:7-1Bdrop1}} |tab2=Shadow Cannon|contents2={{:7-1Bdrop2}}|tab7=Champion Ring|contents7={{:7-4Bdrop3}}|tab8=Bobosse Skinned Sword|contents8={{:7-5Bdrop1}}|tab9=Bobosse Devil Punisher|contents9={{:7-5Bdrop2}}|tab10=Bobosse Claymore|contents10={{:7-5Bdrop3}}|tab11=Resentment|contents11={{:7-7Bdrop1}}|tab12=Ol Harpen|contents12={{:7-7Bdrop4}}|tab13=Eroded Abyss Dual Weapon |contents13={{:7-7Bdrop5}}|tab14=Eroded Abyss Guns |contents14={{:7-7Bdrop6}}|tab15=Demonic Horn|contents15={{:7-7Bdrop2}}|tab16=Hendel Bites|contents16={{:7-7Bdrop3}}}}
| SBGM=
[http://www.youtube.com/watch?v=lEoh8YP45hI '''''music050_stage''''']


Critical Hit Rate +2%<br />
[http://www.youtube.com/watch?v=zCShqjMEHUY '''''music051_stage''''']


Movement Speed +1%<br />
[http://www.youtube.com/watch?v=uv3BENXa1-U '''''music052_boss''''']
 
| Gallery=
Jump Speed +1%<br />
<gallery widths=150px heights=150px>
File:7-71.jpg|The Hall of Water.
File:7-7Screen1.jpg|The Hall of Water.
File:7-72.jpg|The Hall of Water.
File:7-7_ETConcept_.jpg|Hall of Water Concept Art
File:7-7Concept1.jpg|Concept Art.
File:6-7new.jpg|Old loading image.
File:Ran.png|[[Ran]]
File:WaterPriestessSasha2.png|Captured [[Sasha|Water Priestess: Sasha]]
File:Portrait - Sasha.png|[[Sasha|Water Priestess: Sasha]]
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! KR !! NA
|-
| - || - || align="left" |
*'''Halls of Water''' added.
|-
| 07/08/2021 || 08/04/2021 || align="left" |
*Dungeon stages adjusted.
*Mini Boss '''Bizarre Conrad''' and '''Fallen Chloe''' deleted.
|}
|}
 
<dfn>}}</dfn>
<br />
| Trivia=<dfn>{{</dfn>
 
*Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are '''Black Flame Burst''' becoming "Eternal Banishment",and '''Black Destiny''' becoming "Sacred Spear".
{{Dungeons}}
**Strangely,the speech of "Sacred Spear" on the Japanese server is "'''Black Destiny'''" indeed.
*With the removal of '''Fallen Chloe''' as a mini-boss from this dungeon, she no longer appears in [[Hamel]]'s dungeons at all. While she already had no dialogue in the Epic Quests for the area, this effectively erases her presence from the region, making her go directly from her appearance in [[Velder]] to her later appearance in [[Varnimyr]].
<dfn>}}</dfn>
| Video=
[https://m.youtube.com/watch?v=h3DAqCBxp0c '''''By luckykamon''''']
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Village|7}}
|KR=물의 전당 |KRName=Halls of Water
|TW=水之神殿 |TWName=Temple of Water
|CN=水之神殿 |CNName=Temple of Water
|FR=Reliquaire du temple de l'eau |FRName=Water Temple Reliquary
|DE=Schrein im Wassertempel |DEName=Shrine in the Water Temple
|IT=Reliquiario del Tempio dell'Acqua |ITName=Water Temple Reliquary
|PL=Relikwiarz w Świątyni Wody |PLName=Reliquary in the Water Temple
|ES=Santuario del Templo del Agua |ESName=Water Temple Sanctuary
|UK=Water Temple Shrine
|BR=Salões da Água |BRName=Halls of Water
}}
}}
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