Sharpshooter Syndrome: Difference between revisions
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*The buff will also affect all party members, as well as players who are not in the party but are within the range of the skill. | *The buff will also affect all party members, as well as players who are not in the party but are within the range of the skill. | ||
**Party members have to be within the skill's range to be affected by the buff. | **Party members have to be within the skill's range to be affected by the buff. | ||
**However the | **However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you. | ||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | *Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | ||
*If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. | *If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. |