Sharpshooter Syndrome: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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**Party members have to be within the skill's range to be affected by the buff. | **Party members have to be within the skill's range to be affected by the buff. | ||
**However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you. | **However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you. | ||
*'''[Enhanced] Sharpshooter Syndrome''' can deal a total of 3, | *'''[Enhanced] Sharpshooter Syndrome''' can deal a total of 3,927% (742% in PvP) Magical Damage. | ||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | *Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | ||
*If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. | *If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**Damage increased. | **Damage increased. | ||
*02/22/2018 KR | *02/22/2018 KR / 04/18/2018 (NA) | ||
**PvE damage increased. | **PvE damage increased. | ||
**PvP damage decreased. | **PvP damage decreased. |