Sharpshooter Syndrome/ModA: Difference between revisions
From Elwiki
→Tips and Details
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) |
||
Line 69: | Line 69: | ||
*Unlike its previous incarnation, this version '''does not''' provide party members with any form of buff. '''[Mod] Sharpshooter Syndrome''' is exclusively a self buff. | *Unlike its previous incarnation, this version '''does not''' provide party members with any form of buff. '''[Mod] Sharpshooter Syndrome''' is exclusively a self buff. | ||
**Unlike its regular variant, '''[Mod] Sharpshooter Syndrome''' provides its buff instantly. | **Unlike its regular variant, '''[Mod] Sharpshooter Syndrome''' provides its buff instantly. | ||
*'''[Mod] Sharpshooter Syndrome''' can deal a total of | *'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 80*7}}}}% in PvP) Magical Damage. | ||
*It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart. | *It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart. | ||
*The Attack Speed increase is normalized. | *The Attack Speed increase is normalized. |