Freiturnier: Difference between revisions

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== Heavy Stance ==
== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it '''cannot be seen if Character graphics are not set to high'''), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].
*While in '''Heavy Stance''', Chung is immune to [[Status Effects|Stun]] and [[Status Effects|Flattening]].<br>
While guarding, Chung can counterattack.  
While guarding, Chung can counterattack.  
*Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the {{CZ}} attack is used instead.  
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the {{CZ}} attack is used instead.  


=== Heavy Tanking ===
While Countering, is possible for '''Chung''' to reset his Heavy Stance hit count, '''allowing him to withstand a theorically infinite number of hits.'''<br>
While Countering, is possible for '''Chung''' to reset his Heavy Stance hit count, '''allowing him to withstand a theorically infinite number of hits.'''<br>
To perform this, perform any counter or use a Skill right as '''Chung''' is struck by an attack, this will interrupt '''Chung''''s action and refresh his Heavy Stance.<br>
To perform this, perform any counter or use a Skill right as '''Chung''' is struck by an attack, this will interrupt '''Chung''''s action and refresh his Heavy Stance.<br>
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*Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded a cannonball. This also works for his idle-reload.
*Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded a cannonball. This also works for his idle-reload.
*If Chung activates a Special Active when he's attacked while guarding with '''Heavy Stance''', the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.  
*If Chung activates a Special Active when he's attacked while guarding with '''Heavy Stance''', the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.  
*The blue outline from '''Heavy Stance''' will not be visible if the '''Character''' graphics are not set to high in the options menu.
*Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.
*Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.
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