Anonymous

Sharp Fall/ModA: Difference between revisions

From Elwiki
No edit summary
Line 58: Line 58:
== Tips and Details ==
== Tips and Details ==
*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*It lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*'''[Mod] Sharp Fall''' can deal up to {{formatnum:{{#expr: 309 + 1012 + 458*10}}}}% ({{formatnum:{{#expr: 118 + 385 + 174*10}}}}% in PvP) Physical Damage. With '''Empowered''' it can deal up to {{formatnum:{{#expr: (309 + 1012 + 458*10)*1.2}}}}% ({{formatnum:{{#expr: (118 + 385 + 174*1)*1.}}}}% in PvP) Physical Damage.
*'''[Mod] Sharp Fall''' can deal up to {{formatnum:{{#expr: 309 + 1012 + 458*10}}}}% ({{formatnum:{{#expr: 118 + 385 + 174*10}}}}% in PvP) Physical Damage. With '''Empowered''' it can deal up to {{formatnum:{{#expr: (309 + 1012 + 458*10)*1.2}}}}% ({{formatnum:{{#expr: (118 + 385 + 174*1)*1.}}}}% in PvP) Physical Damage.
<br>
<br>
ElEditors, Administrators
122,501

edits