Mobile Shelling: Difference between revisions
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→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*One red cannonball is loaded for every Siege Shelling shots fired; no target is required. | *One red cannonball is loaded for every Siege Shelling shots fired; no target is required. | ||
*Red missiles | *Red missiles have longer range, larger explosions, and a significantly lower firing rate. | ||
*The missiles pierce twice and explode after traveling a set distance or hitting a third target. | *The missiles pierce twice and explode after traveling a set distance or hitting a third target. | ||
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times. | **An explosion will result from each hit, allowing the skill to hit each target up to 3 times. |