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Desperado: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! colspan="3" | [[Status Effects/Move Slowdown|Unlimited Rhizome]] !! colspan=2 | Max Hits !! rowspan=2 | Snipe Count !! rowspan=2 | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Bars of Restriction !! Shoot !! Enemies Required !! All Speed Decrease !! Duration !! Bars of Restriction !! Shoot
|-
| align="left" | 35 || rowspan=2 | 484% || rowspan=2 | 1000% x Amount of Enemies || 5 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | 1 || rowspan=2 | 1 x Amount of Enemies || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
| align="left" | [Enhanced] || 3
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Bars of Restriction !! Shoot
|-
| align="left" | 35 || rowspan=2 | 174% || rowspan=2 | 400% x Amount of Enemies
|-
| align="left" | [Enhanced]
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*The Bars of Restriction of '''Desperado''' can deal up to 1,936% (696% in PvP) Physical Damage.
*The Bars of Restriction of '''Desperado''' can deal up to {{formatnum:{{#expr: 741*4}}}}% ({{formatnum:{{#expr: 239*4}}}}% in PvP) Physical Damage.
*Ciel will snipe once at each target bound, so with 8 enemies in the area, he will fire once at each of them.
*Ciel will snipe once at each target bound, so with 8 enemies in the area, he will fire once at each of them.
**If an enemy is defeated before Ciel fires at it, the snipe count decreases accordingly.
**If an enemy is defeated before Ciel fires at it, the snipe count decreases accordingly.
*On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
*On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
**For example, 3 enemies on top of each other will cause the skill to do 3,000% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, doing 9,000% per enemy in total. This number naturally goes up exponentially with more enemies.
**For example, 3 enemies on top of each other will cause the skill to do {{formatnum:{{#expr: 1182*3}}}}% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, doing {{formatnum:{{#expr: 1182*3*3}}}}% per enemy in total. This number naturally goes up exponentially with more enemies.
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**Bars of Restriction damage increased.
**Bars of Restriction damage increased.
**Shoot damage decreased.
**Shoot damage decreased.
*04/05/2018 KR
*04/05/2018 (KR) / 04/18/2018 (NA)
**Damage increased.
**Damage increased.
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