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Sharpshooter Syndrome: Difference between revisions

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| align="left" | 25 || 96%
| align="left" | 25 || 96%
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| align="left" | [Enhanced] || 106%
| align="left" | [Enhanced] || 107%
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**Party members have to be within the skill's range to be affected by the buff.
**Party members have to be within the skill's range to be affected by the buff.
**However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you.
**However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you.
*'''[Enhanced] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr:  561*7}}}}% ({{formatnum:{{#expr:  106*7}}}}% in PvP) Magical Damage.
*'''[Enhanced] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr:  561*7}}}}% ({{formatnum:{{#expr:  107*7}}}}% in PvP) Magical Damage.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff.
*If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff.
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