Sharpshooter Syndrome/ModA: Difference between revisions
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*'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 80*7}}}}% in PvP) Magical Damage. | *'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 80*7}}}}% in PvP) Magical Damage. | ||
*It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart. | *It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart. | ||
*Its possible to quick change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or viceversa, simply by [[Force Skills#Force Mod|modding]] the Skill and then using it quickly before the Cooldown starts. | |||
*The Attack Speed increase is normalized. | *The Attack Speed increase is normalized. | ||
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