Calculated Strike: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | Calculated Strike
|- style="background:{{ColorSel|CharLight|Rena}}"
! ZZZZ[Z]<br>(KD Reduction) !! colspan="2" | ZXX[X] (Damage) !! HP Recovery !! Max Enhancement<br>Stack !! Duration
|-
| align="left" | 1 || 35 || -2.3 || 1 + [Stack] x 0.05 || 105% ~ 150% || [Stack] x 0.5% || rowspan="4" | 10 Stacks || rowspan="4" | 10 Seconds
|-
| align="left" | 2 || 51 || -4.3 || 1 + [Stack] x 0.08  || 108% ~ 180%  || [Stack] x 0.9%
|-
| align="left" | 3 || 59 || -6.3 || 1 + [Stack] x 0.12 || 112% ~ 220% || [Stack] x 1.3%
|-
| align="left" | 4 || 93 || -8.3 || 1 + [Stack] x 0.15 || 115% ~ 250% || [Stack] x 1.7%
|}
<br>
== Skill Information (KR) ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
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*04/19/2018 (KR)  
*04/19/2018 (KR)  
**Add functional that reduce skill cooldown upon using skill continuously.
**Add functional that reduce skill cooldown upon using skill continuously.
*04/19/2018 KR
*04/19/2018 (KR) / 05/16/2018 (NA)
**Cooldown decrease when using Erendil Skill effect added.
**Cooldown decrease when using Erendil Skill effect added.
*05/17/2018 KR
*05/17/2018 KR
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