Impact Detonation/ModA: Difference between revisions
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*The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | *The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | ||
*"[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. | *"[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. | ||
*Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge. | *Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge. |