Thousand Star: Difference between revisions
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*[[Thousand Star]] is unlocked through the [[SQ_guide|High Branch Skill Quest]]. | *[[Thousand Star]] is unlocked through the [[SQ_guide|High Branch Skill Quest]]. | ||
** The quest can be obtained at Lv32 from Camilla, the PvP NPC. | ** The quest can be obtained at Lv32 from Camilla, the PvP NPC. | ||
*There is a long skill delay when summoned. | *There is a long skill delay when summoned and nearby enemies will be stunned. | ||
*Whenever Eve lands a hit the gear fires a shock ball at the target. | *Whenever Eve lands a hit the gear fires a shock ball at the target. | ||
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]). | *This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]). | ||
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*The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | *The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | ||
**After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | **After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | ||
*** | ***The player will regain 1.25MP per remaining shock ball. | ||
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP. | **The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP. | ||
*** Mass release damage was not decreased. (deals 116% damage per 1 shock ball) | *** Mass release damage was not decreased. (deals 116% damage per 1 shock ball) |