Thousand Star: Difference between revisions

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*[[Thousand Star]] is unlocked through the [[SQ_guide|High Branch Skill Quest]].  
*[[Thousand Star]] is unlocked through the [[SQ_guide|High Branch Skill Quest]].  
** The quest can be obtained at Lv32 from Camilla, the PvP NPC.
** The quest can be obtained at Lv32 from Camilla, the PvP NPC.
*There is a long skill delay when summoned.
*There is a long skill delay when summoned and nearby enemies will be stunned.
*Whenever Eve lands a hit the gear fires a shock ball at the target.
*Whenever Eve lands a hit the gear fires a shock ball at the target.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]).
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*The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
*The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
**After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
**After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
***You will regain 1.25MP per remaining shock ball.
***The player will regain 1.25MP per remaining shock ball.
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
*** Mass release damage was not decreased. (deals 116% damage per 1 shock ball)
*** Mass release damage was not decreased. (deals 116% damage per 1 shock ball)
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