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Impact Zone: Difference between revisions

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722 bytes removed ,  12 July 2018
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Level Required !! Damage (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown
|-
| align="left" | 95 || rowspan=2 | 207% || rowspan=2 | 10 Seconds || rowspan=2 | 32 || rowspan=2 | 300 MP || 22 Seconds
|-
| align="left" | [Enhanced] || 17 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Level Required !! Damage (Physical)
|-
| align="left" | 95 || rowspan=2 | 56%
|-
| align="left" | [Enhanced]
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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==Tips and Details==
==Tips and Details==
*'''Impact Zone''' can deal {{formatnum:{{#expr: 207*32}}}}% ({{formatnum:{{#expr: 56*32}}}}% in PvP) Physical Damage, assuming all hits connect. With the '''Heavy''' trait, it can deal {{formatnum:{{#expr: (207*32)*1.4}}}}% ({{formatnum:{{#expr: (56*32)*1.4}}}}% in PvP) Physical Damage, assuming all hits connect.
*'''Impact Zone''' can deal {{formatnum:{{#expr: 279*32}}}}% ({{formatnum:{{#expr: 75*32}}}}% in PvP) Physical Damage, assuming all hits connect. With the '''Heavy''' trait, it can deal {{formatnum:{{#expr: (279*32)*1.4}}}}% ({{formatnum:{{#expr: (75*32)*1.4}}}}% in PvP) Physical Damage, assuming all hits connect.
**While its capped hit count is 32, this is only possible against most walls while facing right. Otherwise, this skill will typically do 4 to 8 hits.
**While its capped hit count is 32, this is only possible against most walls while facing right. Otherwise, this skill will typically do 4 to 8 hits.
*The debuff only prevents running and jumping; Enemies could still use skills and commands to move, as well as go down platforms.
*The debuff only prevents running and jumping; Enemies could still use skills and commands to move, as well as go down platforms.
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*04/19/2018 (KR) / 05/16/2018 (NA)
*04/19/2018 (KR) / 05/16/2018 (NA)
**Damage increased.
**Damage increased.
*06/28/2018 KR
*06/28/2018 (KR) / 07/11/2018 (NA)
**Damage increased.
**Damage increased.
<br>
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