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| ==Boss: Karis== | | == Gallery == |
| [[File:Karis_Body.jpg|thumb|right|170px|Karis's appearance in Sandtilus]]
| | <gallery widths=150px heights=150px> |
| Karis will appear in [[8-5|Sandtilus]] as the dungeon's main boss.
| | File:Karis_Body.jpg|'''Karis''' in [[8-5|Sandtilus]]. |
| | | File:TrueKaris.jpg|'''Fully Grown Karis''' in [[8-6|Heart of Behemoth]]. |
| ===Moves===
| | </Gallery> |
| *'''Slight Flight:''' She possesses the ability to float upwards and hover briefly to avoid attacks.
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| *'''Teleporting Slash:''' She teleports to a player while twirling her scythe in a wide arc. She will tend to do this whenever a player is out of her range.
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| *'''Dark Light:''' Fires an enormous spread of dark bats comboing and pushing back players in a fashion reminiscent of [[Chain Burst]] or [[Hellfire Gatling]], does extremely high damage. In addition, she will typically use her teleport attack and attempt to catch and continue comboing after this.
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| *'''Scythe Reaping:''' While in flight she can make a reaping motion with her scythe which inflicts [[Suppression|Suppression]].
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| *'''Scythe Impalement:''' She swings the blade of her scythe downward like a pickaxe quickly and repeatedly.
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| *'''Soul Scythe:''' Charges her scythe with dark energies and rushes forwards swinging before ending with her own version of [[Spiral Blast]].
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| *'''Nok Spear:''' Similar to [[Splash Explosion]] but with dark runes.
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| *'''Death Strike:''' A shower of void balls rains down and explodes around her.
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| **Usage of this attack will be signaled with an onscreen danger warning.
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| '''Note:'''
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| *Has a stoic threshold of 50 hits.
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| *All of her moves except '''Nok Spear''' have no Super Armor frames so watch out when she uses this move while her Super Armor is active.
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| *Stoic threshold of 50 hits which lasts 20 seconds.
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| *Has absolute immunity against dark enchant element.
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| *Like players she becomes invincible briefly after getting up from being knocked down. (Does not apply to when knocked down.)
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| ==Boss: Fully Grown Karis==
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| [[File:TrueKaris.jpg|thumb|right|200px|Karis's appearance in Heart of Behemoth]]
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| Karis will appear in [[8-6|Heart of Behemoth]] as the dungeon's main boss.
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| ===Moves===
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| *'''Void Blast:''' Fires a simple void ball toward the ground that explodes upon impact.
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| *'''Homing Void Balls:''' Creates 6 homing void balls and launches them towards the players.
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| *'''Berserk:''' The columns of flesh will shoot out of the ground but the core will not retract. Karis will continuously attack, often using multiple skills at the same time.
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| **Karis will become more aggressive after this.
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| *'''Death Scythe:''' Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players who have been hit upwards. She will immediately chain this attack with '''Death Chain'''.
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| **Usage of this attack will be signaled with an onscreen danger warning.
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| *'''Death Chain:''' Sends chains across the map creating multiple explosions occur in the air, deals enormous damage to anyone caught in it.
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| **Mana breaking is strongly suggested if being hit is unavoidable.
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| *'''Death Strike:''' Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center.
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| **Usage of this attack will be signaled with an onscreen danger warning.
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| **She will tend to use this more as her health drops, especially after whenever she retracts the core.
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| **The balls drop from the top left and move downward to the right, pulling anyone hit along with the shower. The leftmost side is generally more clear of balls.
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| **Can be countered.
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