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Halls of Water: Difference between revisions

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'''Shadow Port Sniper''': This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser.<br>
'''Shadow Port Sniper''': This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser.<br>
*Many of these have been placed in positions where they will 'platform glitch' and teleport to much more difficult to reach places of the room if they are allowed to fire even once.
*Many of these have been placed in positions where they will 'platform glitch' and teleport to much more difficult to reach places of the room if they are allowed to fire even once.
'''Shadow Port Voider''': These snakes will consume basic magic attacks and use the energy to heal itself.  It fires energy bolts very similar to Eve's Mega Electron Balls.<br>
'''Shadow Port Voider''': These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.  It fires energy bolts very similar to Eve's Mega Electron Balls.<br>
*It will heal 10% of its maximum hp per each bolt consumed.
'''Blood Linker''': This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned.<br>
'''Blood Linker''': This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned.<br>
'''Mana Linker''': This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned.<br>
'''Mana Linker''': This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned.<br>
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